Defeat Ketheric Thorm: Difference between revisions

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The main objective of this quest is to the east of the Hollow Tower entrance, or northeast of the Necrotic Laboratory. Use the necrotic apparatus to descend to the heart of the colony.
The main objective of this quest is to the east of the Hollow Tower entrance, or northeast of the Necrotic Laboratory. Use the necrotic apparatus to descend to the heart of the colony.


=== Optional Activities ===
=== Optional activities ===
The following activities are not strictly required to complete the quest, but can offer additional insight, loot, and permanent buffs.
The following activities are not strictly required to complete the quest, but can offer additional insight, loot, and permanent buffs.
==== Recruiting Us ====
==== Recruiting Us ====
If the party lobotomized [[Us]] on the [[Nautiloid]], they can be found in the Morgue, caged by a creature named [[Chop]]. The party can stealthily lockppick the cage's door (DC 14) or attempt to persuade Chop to free us. The party can use an Illithid Wisdom check (DC 14), a Persuasion check (DC 14), or an Intimidation check (DC 18). Failing the check makes Chop hostile.
If [[Us]] was recruited on and survived the [[Nautiloid]], they can be found in the Morgue, caged by a creature named [[Chop]]. The party can stealthily lockpick the cage's door (DC 14) or attempt to persuade Chop to free [[Us]]. The party can use an Illithid Wisdom check (DC 14), a Persuasion check (DC 14), or an Intimidation check (DC 18). Failing the check makes Chop hostile.


==== Slack-Skinned Head ====
==== Slack-Skinned Head ====
Off to the side if the Necrotic Laboratory is a Slack-Skinned Head. Combining a brain jar with the machine next to the head allows the mind to speak. Most of these heads are simply stories of victims of Gortash, but the Waking Mind is the mind of a Githzerai that knows it is trapped. It offers to provide a Githzerai Mind Barrier to the party if they agree to free it. If the party agrees, the character that frees the mind gets a permanent buff.
Off to the side of the Necrotic Laboratory is a Slack-Skinned Head. Combining a brain jar with the machine next to the head allows the mind to speak. Most of these heads are simply stories of victims of Gortash, but the Waking Mind is the mind of a Githzerai that knows it is trapped. It offers to provide a Githzerai Mind Barrier to the party if they agree to free it. If the party agrees, the character that frees the mind gets a permanent {{cond|Githzerai Mind Barrier}} buff.


The locations of the minds are as follows:
The locations of the minds are as follows:
* [[Waking Mind]] (X:749, Y:-138) - In the Necrotic Laboratory behind the door locked by the mind puzzle
* {{coords|749|-138|Waking Mind}} - In the Necrotic Laboratory behind the door locked by the mind puzzle
* [[Butchered Mind]] (X:678, Y:-68) - In the Morgue on a shelf
* {{coords|678|-68|Butchered Mind}} - In the Morgue on a shelf
* [[Closed Mind]] (X:716, Y:34) - In the Barracks in Ironfingers' room
* {{coords|716|34|Closed Mind}} - In the Barracks in Ironfingers' room
* [[True Mind]] (X:696, Y:-116) - Right in front of the machine
* {{coords|696|-116|True Mind}} - Right in front of the machine
* [[Willing Mind]] (X:693, Y:-115) - On the shelf next to the machine
* {{coords|693|-115|Willing Mind}} - On the shelf next to the machine
* [[Fresh Mind]] (X:750, Y:-8) - On a box near the elevator to the Thorm fight
* {{coords|750|-8|Fresh Mind}} - On a box near the elevator to the Thorm fight


Additionally, the [[Dark Mind]] and [[Slave Mind]] from the [[Prologue]] can be used here.
Additionally, the [[Dark Mind]] and [[Slave Mind]] from the [[Prologue]] can be used here.


==== Mind Puzzle ====
==== Mind puzzle ====
[[File:Mind Puzzle Solution Quest.jpg|thumb|A combination for the mind puzzle.]]
[[File:Mind Puzzle Solution Quest.jpg|thumb|A combination for the mind puzzle.]]
Th Mind Puzzle is on the southern end of the Necrotic Laboratory (X:737, Y:-112). Interact with the console to learn it yearns to connect, choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and a [[Blade of Oppressed Souls]]. There is also a Desecrated Relief that sheds more light on the Grand Design.
Th Mind Puzzle is on the southern end of the [[Necrotic Laboratory]] {{coords|737|-112}}. Interact with the console to learn it yearns to connect, choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and a [[Blade of Oppressed Souls]]. There is also a Desecrated Relief that sheds more light on the Grand Design.


==== Freeing Prisoners ====
==== Freeing prisoners ====
Within the Tadpoling Centre, a number of not yet infected prisoners can be set free, at the risk of also releasing a number of Mind Flayers. This is part of [[Find Zevlor]]. North of the prisoners is [[Zariel|Zariel's]] asset, who can be freed as part of [[Wyll|Wyll's]] companion quest, [[The Blade of Frontiers]].
Within the [[Tadpoling Centre]], a number of not yet infected prisoners can be set free, at the risk of also releasing a number of Mind Flayers. This is part of [[Find Zevlor]]. North of the prisoners is [[Zariel|Zariel's]] asset, who can be freed as part of [[Wyll|Wyll's]] companion quest, [[The Blade of Frontiers]].


==== Kressa Bonedaughter ====
==== Kressa Bonedaughter ====
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=== Locating the Chosen Three ===
=== Locating the Chosen Three ===
[[File:Myrkul Transformation Quest.jpg|thumb|Thorm becomes the Apostle of Myrkul.]]
[[File:Myrkul Transformation Quest.jpg|thumb|Thorm becomes the Apostle of Myrkul.]]
Once the party has located the Neural Apparatus on the eastern end of the Colony, they must descend to face Thorm. After descending and opening the door, a scene plays which reveals that Thorm is joined by two collaborators - [[Gortash]] and [[Orin the Red]] - as well as a captive Grand Duke, [[Ulder Ravengard]]. The trio use [[Netherstone|Netherstones]] to control an [[The Netherbrain|Elder Brain]] using a Netherese crown. If Gale is in the party, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast.
Once the party has located the Neural Apparatus on the eastern end of the Colony, they must descend to face Thorm. Next to the Apparatus is a restoration chamber that grants the party all the benefits of a long rest in preparation for the final confrontation. After descending and opening the door, a scene plays which reveals that Thorm is joined by two collaborators - [[Gortash]] and [[Orin the Red]] - as well as a captive Grand Duke, [[Ulder Ravengard]]. The trio use Netherstones to control an [[The Netherbrain|Elder Brain]] using a Netherese crown. If Gale is in the party, he must be talked down from sacrificing himself by detonating his Netherese Orb, otherwise the game ends early with an ominous note that mass-ceremorphosis has occurred all over the Sword Coast.


Approach Thorm, who threatens the party. There is one last chance to speak to Thorm. Using a Persuasion check (DC 18), he can be talked down somewhat - skipping the first half of his fight. Otherwise, Ketheric fights the party to the death. If the Nightsong was captured or freed, they need to go to her and use the help action to free her. Additionally, if Isobel was kidnapped, she is there alongside Thorm and fights with him. After the first half of the fight, Thorm falls into a pit and transforms into the [[Apostle of Myrkul]]. Defeat it and Myrkul abandons Thorm, who finally dies for good. Take his Netherstone and go to the portal to return to the ground floor of Moonrise Towers. Thorm has been defeated and the party can move on to Baldur's Gate for [[Act Three]].
Approach Thorm, who threatens the party. There is one last chance to speak to Thorm. Using a Persuasion check (DC 18), he can be talked down somewhat - skipping the first half of his fight. Otherwise, Ketheric fights the party to the death. If the Nightsong was captured or freed, they need to go to her and use the help action to free her. Additionally, if Isobel was kidnapped, she is there alongside Thorm and fights with him. After the first half of the fight, Thorm falls into a pit and transforms into the [[Apostle of Myrkul]]. Defeat it and Myrkul abandons Thorm, who finally dies for good. Take his Netherstone and go to the portal to return to the ground floor of Moonrise Towers. Thorm has been defeated and the party can move on to Baldur's Gate for [[Act Three]].


== Quest Rewards ==
== Quest rewards ==
*{{RarityItem|Ketheric's Netherstone}}
*{{MdRarityItem|Ketheric's Netherstone}}
*{{RarityItem|Ketheric's Warhammer}}
*{{MdRarityItem|Ketheric's Warhammer}}
*{{RarityItem|Reaper's Embrace}}
*{{MdRarityItem|Reaper's Embrace}}
*{{RarityItem|Ketheric's Shield}}
*{{MdRarityItem|Ketheric's Shield}}
 
==Achievements==
{{Achievement|No Free Lunches}}


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