Find a way into Wyrm's Rock fortress: Difference between revisions

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Corrected typo. Expanded upon Steal an Admission pass section.
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[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate (X:6, Y:155). Based on the party's choices before approaching the guards, they have the following choices:
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate (X:6, Y:155). Based on the party's actions before approaching the guards, they have the following dialogue options:


* See this? I've been invited to the ordination (If a pass has been obtained)
* See this? I've been invited to the ordination (If a pass has been obtained)
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* Investigator Valeria needs me in the Lower City - a serial killer's on the loose. (If the pass was given by Valeria)
* Investigator Valeria needs me in the Lower City - a serial killer's on the loose. (If the pass was given by Valeria)
* What's special about today?
* What's special about today?
* Not closed to Duke Ulder Ravengard's own son, surely? (if interacting as [[Wyll]])
** Wyll will also try this if he is present as a companion. It will not work in either case if he has been altered by [[Mizora]].
* [BALDURIAN] Baldur's Gate is my home. I don't need permission to enter.
* [BALDURIAN] Baldur's Gate is my home. I don't need permission to enter.
* [DECEPTION] An assassin is in pursuit of Duke Ravengard! I need to warn him! (Check of 30)
* [DECEPTION] An assassin is in pursuit of Duke Ravengard! I need to warn him! (Check of 30)
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[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]
[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]


[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] (X:-44, Y:-6). After this, Valeria can be found drinking upstairs in [[Sharess' Caress]] (X:24, Y:92). If the party successfully finds enough information to exonerate [[Brilgor]] of [[Father Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria refers the party to speak to [[Gauntlet Devella]] at the [[Elfsong Tavern]] and provide a pass to the [[Lower City]] to allow them entrance.
[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] (X:-44, Y:-6). After this, Valeria can be found drinking upstairs in [[Sharess' Caress]] (X:24, Y:92). If the party successfully finds enough information to exonerate [[Brilgor]] of [[Father Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria refers the party to speak to [[Devella Fountainhead]] at the [[Elfsong Tavern]] and provides a pass to the [[Lower City]] to allow them entrance.


==== Steal an Admission Pass ====
==== Steal an Admission Pass from Arfur Gregorio ====
[[Arfur Gregario]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] (X:11, Y:-95). If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress (X:21, Y:75).  
[[Arfur Gregorio]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] (X:11, Y:-95). If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress (X:21, Y:75).  


[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]
[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]


During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch (X:40, Y: -72), the blackmail letter is found in a heavy chest at the southeastern corner of the room (X:361, Y:-990). If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attack the party. In this case, the pass can be looted off in body.  
During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch (X:40, Y: -72), the blackmail letter is found in a heavy chest at the southeastern corner of the room (X:361, Y:-990). If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attacks the party. In this case, the pass can be looted off his body.  


[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
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Additionally, the pass can be pickpocketed off Arfur.
Additionally, the pass can be pickpocketed off Arfur.
==== Take an Admission Pass from the Nymph's Grotto ====
An admission pass can be found inside [[Sharess'_Caress#Nymph's_Grotto|Nymph's Grotto]] on the Upper Floor of Sharess' Caress. The pass is in front of the bath (X:28, Y:94). This pass presumably belonged to [[Fist Jara]] before she turned into a [[Mind Flayer]]. Taking this pass does not count as stealing.


==== Duke Ravengard's Report ====
==== Duke Ravengard's Report ====
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==== Convince the Guards ====
==== Convince the Guards ====
The party can attempt to convince the guards to let them pass by successfully passing extraordinarily high persuasion or deception checks.
The party can attempt to convince the guards to let them pass by successfully passing extraordinarily high persuasion or deception checks.
"Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund'" requires a check of 25 and paying 20,000 gold to the guard. Otherwise, the other deception and persuasion options require a roll of 30 to pass.
"Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund'" requires a check of 25 and paying 20,000 gold to the guard. Otherwise, all other deception and persuasion options require a roll of 30 to pass.


=== Breaking into Wyrm's Rock ===
=== Breaking into Wyrm's Rock ===


The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off using Fly or Featherfall at the eastern side of the gate (X:27, Y:158). After this, walking eastward reveals a crack in the wall to the prison (X:42, Y:190) with a successful perception check.  
The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off the bridge using Fly or Featherfall at the eastern side of the gate (X:27, Y:158). After this, walking eastward reveals a crack in the wall to the prison (X:42, Y:190) with a successful perception check.  


[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]


After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open (X:91, Y:-720) with blunt attacks or spells (ie Eldritch Blast). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance (X:52, Y:-740). There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open (X:91, Y:-720) with blunt attacks or spells (e.g. Eldritch Blast). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance (X:52, Y:-740). There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
 
Alternatively, it is possible to fly from Blaze Elin's side of the bridge to the other side, leading straight to the main corridor of the fortress.  


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[[Category:Quests]]
[[Category:Quests]]

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