Divine Strike: Poison: Difference between revisions

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#REDIRECT[[Divine Strike]]
{{Weapon action page
| summary = '''Divine Strike: Poison''' is a {{Class|Trickery Domain}} Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
| description = Once per turn deal {{DamageText|1d8|Poison}} in addition to your wewapon's damage when you make a melee attack.
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Melee Icon.webp
| icon = Divine Strike Melee Unfaded Icon.webp
| cost = action
| damage = weapon
| extra damage = 1d8
| extra damage type = Poison
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| variants = Divine Strike: Poison (Melee), Divine Strike: Poison (Ranged)
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: Poison (Melee)''' and '''Divine Strike: Poison (Ranged)''' use the corresponding weapon.
* Critical Hits will also double the damage die.
| bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
{{ClericNavbox}}

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