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editsDivine Strike: Poison: Difference between revisions
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{{Weapon action page | |||
| summary = '''Divine Strike: Poison''' is a {{Class|Trickery Domain}} Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged). | |||
| description = Once per turn deal {{DamageText|1d8|Poison}} in addition to your wewapon's damage when you make a melee attack. | |||
| image = Divine Strike Melee.webp | |||
| controller icon = Divine Strike Melee Icon.webp | |||
| icon = Divine Strike Melee Unfaded Icon.webp | |||
| cost = action | |||
| damage = weapon | |||
| extra damage = 1d8 | |||
| extra damage type = Poison | |||
| attack roll = yes | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| variants = Divine Strike: Poison (Melee), Divine Strike: Poison (Ranged) | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* '''Divine Strike: Poison (Melee)''' and '''Divine Strike: Poison (Ranged)''' use the corresponding weapon. | |||
* Critical Hits will also double the damage die. | |||
| bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | |||
}} | |||
{{ClericNavbox}} |