Paladin: Difference between revisions

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179 bytes added ,  28 January 2023
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clarify important attributes
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'''Paladin''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Paladins are masters of a variety of weapons and armor. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Paladins are a hybrid or "Multiple Attribute Dependent" class who use [[Charisma]] as their primary ability score but also benefit greatly from [[Strength]] or [[Dexterity]] for physical attacks.
'''Paladin''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Paladins are masters of a variety of weapons and armor. They channel the power of their sacred oath to heal the sick and injured and to smite their foes. Important attributes for Paladins include [[Strength]] (or [[Dexterity]]), [[Charisma]], and [[Constitution]].


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* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
** Hit points gained at higher levels: {{C|6 + [[Constitution]] Modifier}}
** Hit points gained at higher levels: {{C|6 + [[Constitution]] Modifier}}
* Important Attributes: {{C|[[Strength]]}} or {{C|[[Dexterity]]}} for physical attacks, {{C|[[Charisma]]}} for Spells and Channel Oath Abilities, and {{C|[[Constitution]]}} for Hit Points and [[Spell#Concentration|Concentration Checks]].
* [[Spell|Spellcasting]]:
* [[Spell|Spellcasting]]:
** Spellcasting Ability: {{C|[[Charisma]]}}
** Spellcasting Ability: {{C|[[Charisma]]}}
** Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
** Paladins are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
** Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
** [[Spell#Prepared Spells|Prepared Spells]]: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
*** Number of Prepared Spells = {{C|(Paladin level) + [[Charisma]] Modifier}} ''(Minimum of 1 spell).''  
*** Number of Prepared Spells = {{C|(Paladin level) + [[Charisma]] Modifier}} ''(Minimum of 1 spell).''  
* [[Saving Throw]] Proficiencies: {{C|[[Wisdom]], [[Charisma]]}}
* [[Saving Throw]] Proficiencies: {{C|[[Wisdom]], [[Charisma]]}}

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