Enchantment School: Difference between revisions

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{{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}}
{{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}}
'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others.
'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others.
 
[[Category:Subclasses]]
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{Level header|2}}
 
; Enchantment Savant
: Halves the cost to learn [[Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== Enchantment Savant ====
{{HorizontalRuleImage}}
* Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== {{SAI|Hypnotic Gaze|w=40}} ====
; {{SAI|Hypnotic Gaze|w=40}}
* Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.


=== Level 6 ===
{{Level header|6}}


==== {{SAI|Instinctive Charm|w=40}} ====
; {{SAI|Instinctive Charm|w=40}}
* As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


=== Level 10 ===
{{Level header|10}}


==== {{SAI|Split Enchantment|w=40}} ====
; {{SAI|Split Enchantment|w=40}}
* You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.


{{WizardNavbox}}
{{WizardNavbox}}

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