Spirit Guardians: Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{hatnote|This page is about the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
| name = Spirit Guardians
| name = Spirit Guardians
| image = Spirit Guardians Icon.png
| image = Spirit Guardians.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =  
| ritual =  
| classes = Cleric, War Domain
| classes = Cleric
| class learns at level 5 = Cleric, War Domain
| class learns at level 5 = Cleric, War Domain:Domain Spell
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
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| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
On a successful [[Saving Throw|Save]], targets still take half damage.
| cost = action, spell3
 
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
 
Variants:
* {{SAI|Spirit Guardians: Radiant|w=40}}
* {{SAI|Spirit Guardians: Necrotic|w=40}}
| action type = action
| attack roll =  
| attack roll =  
| damage =  
| damage =  
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| extra damage per =  
| extra damage per =  
| concentration = yes
| concentration = yes
| save = WIS
| save dc =
| on save = Targets still take half damage.
| range = self
| range = self
| range m =  
| range m =  
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| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| condition = Spirit Guardians
| condition = Spirit Guardians Aura
| condition duration =  
| condition duration = 10
| condition save = WIS
| condition save = WIS
| area =  
| area =  
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| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| variants = Spirit Guardians (Radiant), Spirit Guardians (Necrotic)
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| notes = * When {{SmIconLink|Sanctuary Icon.png|Sanctuary|Sanctuary}} is cast on a someone currently using [[Spirit Guardians]], the [[Spirit Guardians]] spell ends immediately.
| notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately.
* Unlike most spells, {{SAI|Spirit Guardians}} will not damage (and thus kill) knocked-out enemies.
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain".
| video =  
| video =  
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Spirit guardians|long}}
* {{FRWiki|Spirit guardians|long}}
[[Category:Sources of Radiant damage]]
[[Category:Sources of Necrotic damage]]

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