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[[File:Goblin Camp.jpg|thumb|The entrance to the Shattered Sanctum from the Goblin Camp. ]]
[[File:Goblin Camp Overview.jpg|right|400px]]
The '''Goblin Camp''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is the exterior area of the [[Shattered Sanctum]]. {{SpoilerWarning}}
[[File:Goblin Camp.jpg|thumb|The entrance to the Shattered Sanctum from the Goblin Camp.]]
{{SpoilerWarning}}
The '''Goblin Camp''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is the exterior area of the [[Shattered Sanctum]].  
 
{{Relative location
|region = Wilderness
|location = {{PAGENAME}}
|south    = Sunlit Wetlands
|north    = Shattered Sanctum
|east    = Blighted Village
|west    = Rosymorn Monastery Trail
}}


== Location Summary ==
== Location summary ==
===Access===
===Access===
The '''Goblin Camp''' is has a main entrance that is reached when crossing the bridge {{coords|-43|373}} in the [[Forest]]. Alternate entry is possible through where the [[Sunlit Wetlands]] and [[Forest]] meet by crossing the fallen tree bridge {{coords|-23|319}}.
The '''Goblin Camp''' has a main entrance that is reached after crossing the wooden bridge {{coords|-50|369}} in the [[Forest]]. Alternate entries are possible.
*Leap off the road beside a Hunter's Stash in the [[Forest]] south of the wooden bridge. Feather Fall is recommended. Then cross the fallen log {{coords|-28|315}}. Reaching the entrance of the trapped tunnels will reward the party with 15 exp.
*Leap off the cliff west of the windmill (behind the broken shrine of Selûne) in the [[Blighted Village]]. Feather Fall is required. Then cross the stone bridge {{coords|-53|455}}. This will reward the party with 15 exp.
 
=== Forest Road Checkpoint ===
To reach the camp, there is a guard post along the main road that has to be bypassed. A passive {{Ability Check|Intelligence|10}} will point out this is a goblin outpost and highlight the war drum.


==Story Interactions==
==== Trapped Tunnel ====
{{SpoilerWarning}}
To bypass the check point, or if entered via the fallen log bridge, there is a tunnel to the south rigged with blast mines with a passive {{Ability Check|Perception|17}} to notice them. They deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. Can be disabled with a {{Ability Check|Sleight of Hand|10}}. Jumping over a small bottomless pit will get around the checkpoint.
 
==== Check Point Interactions: ====
When you approach the guard post [[Sentinel Olak]] will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight:
 
* [[Sazza]] will vouch for you as part of the [[Save the Goblin Sazza]] quest.
* As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue.
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside."
* {{Ability Check|Intimidation|15}}. "I'm a hired sword - employer's inside. Stand aside. ''Now.''"
* [[Monk]] {{Ability Check|Intimidation|15}} with {{Advantage}}. "I could best all of your sentinels with my bare hands. Let me pass."
* {{Ability Check|Nature|10}}. "Glossy coat on that animal. Does she belong to the ''Nordiland worgata'' family?" (This will lead to the dung approach if successful.)
* {{Ability Check|Deception|15}}. "Your leader summoned me." (This will lead to the dung approach if successful.)
* [[Detect Thoughts]] {{Ability Check|Intelligence|9}}. "I'm a messenger - here to see [[Minthara]]."
 
Succeeding in bypassing the checkpoint through most of these methods will reward 140 exp and the '''Very Important Parasite''' [[Inspiration]] for [[Charlatan|Charlatans]]. If the party fail any of the checks or pick certain ones, Olak will try to goad them into rubbing Worg dung on their face.
 
* Do as he asks, much to the disapproval of most of the [[Companions]]. The party will be let through at least along with 20 exp.
* {{Ability Check|Athletics|10}} . ''Scoop up the warm dung and fling it at Olak's face.'' (This will start a fight but leave Olak [[Blinded (Condition)|Blinded]] for {{Duration|3}}.)
* ''Wink, gather the dung and fling it at all four guards.'' (Starts a fight but gains the approval of most companions.)
* If the party refuse or try to leave, it will start a fight.
 
If the party approach the checkpoint from the the other side, they will be spotted by Rindle who will quickly confront them. Besides attacking, the party can try to talk their way out of trouble:
 
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand down. I'll go where I please."
* {{Ability Check|Deception|10}}. "Or you could let me pass and live to see nightfall."
* {{Ability Check|Deception|15}}. "I'm in a hurry. I have an important message from your boss."
 
Even if a fight breaks out, it will not alert the goblins beyond the checkpoint or in the main camp.
 
==== Boulder Trap: ====
On the south rocky hill is a barricade that if destroyed will let loose a large rolling boulder that will roll across the checkpoint. It will do {{DamageText|3d6|Bludgeoning}} with a chance to hit multiple times if someone is in an unfortunate position. [[Tracker Rindle]] or [[Tracker Bal|Bal]] will likely target it if none of their allies are threatened by the trap.
 
==== War Drum: ====
If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of you being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well.
 
* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.)
* [[Bard]] {{Ability Check|Performance|10}}. ''Imitate the beat of a popular goblin drinking anthem.'' (Leads to a funny scene of the player playing the drums. While it alerts the goblins from the small camp, no fight will break out as Olak enjoyed the music but gives a warning. Can be repeated again which will cause a fight to break out.)
* {{Ability Check|Performance|10}}. ''Rap out a simple rhythm.'' (Same result as above.)
* ''Tear the drumhead open.'' (Disables the drum, making it unusable.)
 
==== Reinforcement Camp ====
[[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] hang out at this small camp further west of the checkpoint. They aren't hostile, even if the party snuck around the other goblins. Further west leads to the [[Mountain Pass]] and to the [[Rosymorn Monastery Trail]], which will progress certain quests in the area, making some fail or be incompletable.
 
=== Goblin Camp ===
Across a crumbling bridge is the main section of the camp and beyond that further north, the entrance to the [[Shattered Sanctum]].
 
==== Goblin Tunnels: ====
Scattered around the various areas of the camp are tunnels (usable only by the goblins) linking the ground level areas of the camp to the upper level areas (primarily the ramparts and terrace). The goblins will use these tunnels during combat to quickly move between areas. Usage of these tunnels can be prevented by placing sufficiently large items on top of them, such as barrels or boxes.
 
==== Center Courtyard ====
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum.


* Negotiate at the main entrance for entry
{{Q|Hear Volo! I cry far and wide for great glory!
Mountains' great mortals, all ginders to quake.
Laugh if you dare! Recoil, as you must!
The True Souls are coming, their louders awake.
His name is [[Dror Ragzlin]], his voice Absolute.
Dror Ragzlin's best make is a blade in the quarry!
His troops will disarm you and groar you the truth!
Be you beguiled or be you beheaded -
- goblinkind will attease and frelk you, areaded!
A new age is dawning, with goblins atrust!|Volo desperately trying to entertain the goblin raiders.}}


* Interact with Volo
In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.


* Speak with Crusher
Talking to the other goblins can also give the party details about their group, information about [[Halsin]] and other secrets within the temple.


* Chase the chicken or owlbear cub
Eating the roast dwarf belly earns the [[Inspiration|Inspirational Event]] '''Good Ol' Long Pig''' ([[Haunted One]] background).


=== Booze Tub ===
==== Booze Tub ====
Just right of the cooking split is a large skull upside down {{Coords|-95|442}} that the goblins use to store their booze. If interacted with, you can combine a [[Basic Poison]], [[Wyvern Toxin]] or [[Drow Poison]] to spike it. It is best to try this in turn based mode while also [[Hiding (Condition)|Hiding]] and/or having someone [[Perform|Performing]] as a [[Distracted (Condition)|Distraction.]] If you are noticed interacting with the tub, you'll be confronted on what you are doing. You can do a variety of skills checks to get by:
Just right of the cooking split is a large skull upside down {{Coords|-95|442}} that the goblins use to store their booze. If interacted with, the party can combine a [[Basic Poison]], [[Wyvern Toxin]] or [[Drow Poison]] to spike it. It is best to try this in turn based mode while also [[Hiding (Condition)|Hiding]] and/or having someone [[Perform|Performing]] as a [[Distracted (Condition)|Distraction.]] If the party member interacting with the tub is noticed, the party will be confronted by the goblins. The party can do a variety of skills checks to get by:


* "A lethal poison. Enough to take the lot of you down." '''This will turn the whole camp hostile.'''
* "A lethal poison. Enough to take the lot of you down." '''This will turn the whole camp hostile.'''
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* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You can barely see straight."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You can barely see straight."


If the drinks are spiked, a toast will begin with you pushed into joining in. Once more, you have different ways to handle things.
If the drinks are spiked, a toast will begin with party pushed into joining in. Once more, there are different ways to handle things.


* ''Down the drink.'' {{SavingThrow|CON|dc=15}} to avoid taking {{DamageInfo|count=1|die=6|type=Poison}} for {{Duration|10}}.
* ''Down the drink.'' {{SavingThrow|CON|dc=15}} to avoid taking {{DamageInfo|count=1|die=6|type=Poison}} for {{Duration|10}}.
* {{SkillCheck|Sleight of Hand|10}}. ''Spill the beer, then pretend to drink from the empty cup.''
* {{SkillCheck|Sleight of Hand|10}}. ''Spill the beer, then pretend to drink from the empty cup.''
* {{SkillCheck|Deception|10}}. "After you! I shouldn't drink before the host."
* {{SkillCheck|Deception|10}}. "After you! I shouldn't drink before the host."
* Bard {{SkillCheck|Performance|10}}. ''Show off an elaborate bartending trick.''


Failing any of the checks above will give you another chance to avoid suspicion:
Failing any of the checks above will give the party another chance to avoid suspicion:


* ''Down the drink.'' Leading to the save as above.
* ''Down the drink.'' Leading to the save as above.
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* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."


If you avoid suspicion, the goblins will all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk, Klagga and Breg will all quickly die from the poison. A few will also be lowered to half their health as well. You will be quickly accused of being behind it. You will be forced to attempt a few possible skill checks to avoid an outright fight. You will gain experience as if you killed the seven goblins yourself.
If the party avoid suspicion, the goblins will all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk, Klagga and Breg will all die from the poison quickly. A few other will also be lowered to half their health as well. Successfully poisoning the goblins earns the [[Inspiration|Inspirational Event]] '''Now It's a Party!''' ([[Haunted One]] background) and '''Spiked!''' ([[Charlatan]] background).
 
After the goblins drop dead, the party will gain experience as if they killed the seven goblins. The survivors will swiftly accuse the party to be responsible for the poisoning. The party will be forced to attempt a few possible skill checks to avoid an outright fight. .


* {{SkillCheck|Deception|15}}. "If I'd poisoned you, do you really think I'd still be here?"
* {{SkillCheck|Deception|15}}. "If I'd poisoned you, do you really think I'd still be here?"
* [[Drow]] {{SkillCheck|Intimidation|10}}. "Consider it a privilege. I could have just gutted you."
* [[Drow]] {{SkillCheck|Intimidation|10}}. "Consider it a privilege. I could have just gutted you."
* {{SkillCheck|Intimidation|20}}. "I did, but I can slit your throat if you'd prefer a quick death."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "You poisoned yourselves. This is Elderberry Beer - goblins are allergic to it."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "You poisoned yourselves. This is Elderberry Beer - goblins are allergic to it."


If a fight is avoided, the goblins will go into high alert, thinking they're under attack as they take defensive positions around the camp. The booze tub will also get destroyed to avoid any more mishaps.
If a fight is avoided, the goblins will go into high alert, thinking they're under attack as they take defensive positions around the camp. The booze tub will also get destroyed to avoid any more mishaps.
==== Western Courtyard ====
This area is dedicated to the chicken chasing game the goblins have set up, organized by [[Krolla]]. She won't start any games until Volo has been dragged off from his performing. If the party haven't gone to the [[Owlbear Nest]] or if the [[Owlbear Cub]] is dead, the party play against the [[Dishevelled Chicken]]. Otherwise the cub will be in its place since it ate the fearful poultry. Playing the game is an easy way to earn 300 [[Gold]] if the party can pass the right skill checks. The full details on how to succeed in the game can be found [[Krolla|here]].
On the north side of this courtyard are climbable vines that can reach the upper tier of the camp.
==== Eastern Courtyard ====
On this side of the camp is the camp's Waypoint along with a small stage where [[Crusher]] is boasting to three other goblins. The [[Crusher's Ring|useful ring]] that he wears on his toe can be acquired in several ways.
Behind the stage is a ladder that leads up to a secluded cliffside area that can reach the upper tier of the camp.
==== Eastern Cliffs ====
Following up from the eastside courtyard, there will be a trail leading up to some rockfaces that can be climbed and jumped to reach the secluded
Beware of poison and blast mines, both requiring a passive {{Ability Check|Perception|15}} to notice. {{Ability Check|Sleight of Hand|10}} to disable both types of mines. Blast mines can deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage, while poison mines {{DamageText|2d6|Poison}} with a {{Saving Throw|DEX|dc=11}} to halve the damage, though leave a {{AOE|Radius|m=3|ft=10}} [[Poison Cloud]] for {{Duration|3}}. The party can use {{DamageType|Force}} to bypass the [[Sturdy (Condition)|Sturdy]] condition the mines have. Bypassing them will reach a locked chest holding the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].


==Wayfinding==
==Wayfinding==
This location contains the following {{SmIconLink|Waypoint Header Map Icon.png|Waypoint}}:
This location contains the following {{SmIconLink|Waypoint Header Map Icon.png|Waypoint}}:


{{WpCo|Goblin Camp|75|445}}
{{WpCo|Goblin Camp|-75|445}}


== Sub-Locations ==
== Sub-Locations ==
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=== Sold by [[Grat the Trader]] ===
=== Sold by [[Grat the Trader]] ===
*{{SmallIcon|Swiresy Shoes Icon.png}} [[Swiresy Shoes]]
*{{SmallIcon|Swiresy Shoes Icon.png}} [[Swiresy Shoes]]
*{{SmallIcon|Hide Armour PlusTwo Icon.png}} [[Hide Armour +2]]
*{{RarityItem|Hide Armour +2}}
*{{SmallIcon|Gloves of Archery icon.png}} [[Gloves of Archery]]
*{{SmallIcon|Gloves of Archery icon.png}} [[Gloves of Archery]]
*{{SmallIcon|Maul PlusOne Icon.png}} [[Doom Hammer]]
*{{SmallIcon|Maul PlusOne Icon.png}} [[Doom Hammer]]
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* A buried chest on the northeastern ledge, overlooking the sleeping [[Bugbear (Race)|Bugbears]] on the upper level. {{SkillCheck|Survival|10}} to locate. {{Coords|-77|466}}
* A buried chest on the northeastern ledge, overlooking the sleeping [[Bugbear (Race)|Bugbears]] on the upper level. {{SkillCheck|Survival|10}} to locate. {{Coords|-77|466}}
* A buried chest on the east road from leading to the [[Rosymorn Monastery Trail]], just before the mountain pass. {{SkillCheck|Survival|15}} to locate. {{Coords|-154|329}}
* A buried chest on the east road from leading to the [[Rosymorn Monastery Trail]], just before the mountain pass. {{SkillCheck|Survival|15}} to locate. {{Coords|-154|329}}
* A heavy chest up in the southeastern tower at the camp entrance. Can be reached with [[Jump (Bonus Action)|Jump]] and having decent [[Strength]]. Has a {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] in it. {{Coords|-99|416}}
* A buried chest on a ledge just below where Rancer is stationed. {{SkillCheck|Survival|15}} to locate.{{Coords|-76|402}}
* A heavy chest up in the southeastern tower at the camp entrance. Can be reached with [[Jump]] and having decent [[Strength]]. Has a {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] in it. {{Coords|-99|416}}
*A locked chest {{SkillCheck|Sleight of Hand|10}} located in the cliffs in the northeastern corner. Guarded by Blast and Poison Mines. Contains the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].
*A locked chest {{SkillCheck|Sleight of Hand|10}} located in the cliffs in the northeastern corner. Guarded by Blast and Poison Mines. Contains the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].
{{Coords|-57|467}}
{{Coords|-57|467}}
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