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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Astarion Icon.png|right|100px]]'''The Pale Elf''' is the [[Companion]] [[quest]] for [[Astarion]]. It is automatically added to the journal if Astarion joins the party.
[[File:Astarion Icon.png|right|100px]]'''The Pale Elf''' is the [[Companion]] [[quest]] for [[Astarion]]. It is automatically added to the journal if Astarion joins the party.


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'''Note that Astarion’s story spans the entire game, and has spoilers for all Acts of the game.'''
'''Note that Astarion’s story spans the entire game, and has spoilers for all Acts of the game.'''
=== Recruiting Astarion ===
=== Recruiting Astarion ===
Astarion (X:174, Y:287) can be recruited immediately after the [[Prologue]] by moving northwest of the [[Nautiloid]] wreckage to the [[Ravaged Beach]]. Astarion is by the cliffs and shouts out to the party for help as they approach. He states that one of the "brain things" is nearby and he needs help killing it. The party can either agree to help him, to which they'll realize it was just a boar, or turn away and tell him he seems strong enough to handle himself. Either way - Astarion pulls a knife on the player. If a Perception check is failed, then Astarion sneaks behind the player and pulls them to the ground, holding a knife to them. If the Perception check is passed, then he simply holds the knife out in a defensive stance.  
Astarion {{Coords|174|287}} can be recruited immediately after the [[Prologue]] by moving northwest of the [[Nautiloid]] wreckage to the [[Ravaged Beach]]. Astarion is by the cliffs and shouts out to the party for help as they approach. He states that one of the "brain things" is nearby and he needs help killing it. The party can either agree to help him, to which they'll realize it was just a boar, or turn away and tell him he seems strong enough to handle himself. Either way - Astarion pulls a knife on the player. If a Perception check is failed, then Astarion sneaks behind the player and pulls them to the ground, holding a knife to them. If the Perception check is passed, then he simply holds the knife out in a defensive stance.  


[[File:Astarion Knife Intro Quest.jpg|thumb|Astarion holds the player at knifepoint.]]
[[File:Astarion Knife Intro Quest.jpg|thumb|Astarion holds the player at knifepoint.]]
He asks the player what they did to him and what they know, saying he saw them walking around freely on the Nautiloid. The player can attempt to deny that they are a servant of the Mind Flayers, but ultimately the tadpole power connects the group and clears up the misunderstanding. Astarion puts his knife away and apologizes for nearly gutting the player. The player can either leave Astarion on the beach or offer for him to join them, as they have a better chance of finding a cure for their tadpoles as a group. If offered, Astarion happily joins the party.
He asks the player what they did to him and what they know, saying he saw them walking around freely on the Nautiloid. The player can attempt to deny that they are a servant of the Mind Flayers, but ultimately the tadpole power connects the group and clears up the misunderstanding. Astarion puts his knife away and apologises for nearly gutting the player. The player can either leave Astarion on the beach or offer for him to join them, as they have a better chance of finding a cure for their tadpoles as a group. If offered, Astarion happily joins the party.


=== Astarion's Secret ===
=== Astarion's secret ===
During a Long Rest at camp, the player can notice Astarion can slinking off somewhere in the night, though is unable to question him on this. After this event occurs, a boar drained of blood appears before the bridge to the [[Blighted Village]]. With a Medicine check (DC 10), the party can learn it has two puncture wounds in its neck. If Astarion is in the party, he can be Persuaded or Intimidated (DC 10) into revealing that it seems to have been drained of blood by a vampire. Astarion apparently didn't want to say anything as he didn't want to frighten the party.
During a Long Rest at camp, the player can notice Astarion can slinking off somewhere in the night, though is unable to question him on this. After this event occurs, a boar drained of blood appears before the bridge to the [[Blighted Village]]. With {{Ability Check|Medicine|10}}, the party can learn it has two puncture wounds in its neck. If Astarion is in the party, he can be Persuaded or Intimidated (DC 10) into revealing that it seems to have been drained of blood by a vampire. Astarion apparently didn't want to say anything as he didn't want to frighten the party.


There are two ways that the party can learn about Astarion's condition. The first is a scene at Long Rest where the player awakens to Astarion crouching over them. He comes clean that he's a vampire spawn who is weak from hunger, and asks the player if he could drink some of their blood. The player can either hear him out, or drive a stake through his chest. If the player hears him out, they can either agree to let him drink their blood or tell him to go elsewhere. If they agree to it, Astarion has to either be Persuaded (DC 5) or shoved off with a Strength check (DC 7) to get him to stop. Letting him drink a little more instead requires a more difficult Persuasion check (DC 15). If this check is failed, the player dies and must be resurrected. Astarion pretends not to know what happened, but can be confronted by the player after the fact.
There are two ways that the party can learn about Astarion's condition. The first is a scene at Long Rest where the player awakens to Astarion crouching over them. He comes clean that he's a vampire spawn who is weak from hunger, and asks the player if he could drink some of their blood. The player can either hear him out, or drive a stake through his chest. If the player hears him out, they can either agree to let him drink their blood or tell him to go elsewhere. If they agree to it, Astarion has to either be Persuaded (DC 5) or shoved off with {{Ability Check|Strength|7}} to get him to stop. Letting him drink a little more instead requires a {{Ability Check|Persuasion|15}}. If this check is failed, the player dies and must be resurrected. Astarion pretends not to know what happened, but can be confronted by the player after the fact.


The second way the party can learn about Astarion is by adventuring with him and gaining his approval while not triggering the blood drinking scene. Eventually, when the player talks to Astarion in the party, he reveals he has something to share that hasn't come up naturally. He's a vampire. The player can either act shocked or say they knew all along.
The second way the party can learn about Astarion is by adventuring with him and gaining his approval while not triggering the blood drinking scene. Eventually, when the player talks to Astarion in the party, he reveals he has something to share that hasn't come up naturally. He's a vampire. The player can either act shocked or say they knew all along.


Once Astarion's secret has been revealed, he gains the [[Bite]] ability. The player can tell Astarion he can drink on their enemies or stick to only non-intelligent creatures. Through dialogue at camp or in the party, Astarion can reveal more about past, such as information about his master, [[Cazador Szarr]], who tormented him for two hundred years. Astarion was one of seven spawn created by Cazador, and Cazador insisted on calling them a 'family.' Thanks to the mind flayers, he's been lost, granting him his freedom. Even better, the tadpole has stopped his vampire weaknesses, such as being able to walk in the sun or enter homes uninvited.
Once Astarion's secret has been revealed, he gains the {{SAI|Vampire Bite}} ability. The player can tell Astarion he can drink on their enemies or stick to only non-intelligent creatures. Through dialogue at camp or in the party, Astarion can reveal more about past, such as information about his master, [[Cazador Szarr]], who tormented him for two hundred years. Astarion was one of seven spawn created by Cazador, and Cazador insisted on calling them a 'family.' Thanks to the mind flayers, he's been lost, granting him his freedom. Even better, the tadpole has stopped his vampire weaknesses, such as being able to walk in the sun or enter homes uninvited.
 
 
=== The Monster Hunter ===
=== The monster hunter ===
[[File:Gandrel Astarion Quest.jpg|thumb|Gandrel was tasked with bringing Astarion back to Baldur's Gate.]]
[[File:Gandrel Astarion Quest.jpg|thumb|Gandrel was tasked with bringing Astarion back to Baldur's Gate.]]
A Gur monster hunter named [[Gandrel]] is in the [[Sunlit Wetlands]]/[[Putrid Bog]]. If he's spoken to, he reveals that he's looking for a vampire spawn in the area and he may have to make a deal with the local [[Auntie Ethel|hag]] to find him. There are several possibilities for how the conversation can pan out:
A Gur monster hunter named [[Gandrel]] is in the [[Sunlit Wetlands]]/[[Putrid Bog]]. If he's spoken to, he reveals that he's looking for a vampire spawn in the area and he may have to make a deal with the local [[Auntie Ethel|hag]] to find him. There are several possibilities for how the conversation can pan out:
* The party can speak to Gandrel without learning more about the vampire spawn he hunts, and part ways with him.
* The party can speak to Gandrel without learning more about the vampire spawn he hunts, and part ways with him.
* The party can persuade Gandrel to tell them more about his quarry through a Persuasion check (DC 15), to which he reveals his quarry is Astarion. The party can respond in various ways:
* The party can persuade Gandrel to tell them more about his quarry through {{Ability Check|Persuasion|15}}, to which he reveals his quarry is Astarion. The party can respond in various ways:
** Tell him Astarion is not a vampire, and reveal their camp location.
** Tell him Astarion is not a vampire, and reveal their camp location.
** Tell him Astarion is not a vampire, and refuse to give up their camp location.
** Tell him Astarion is not a vampire, and refuse to give up their camp location.
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* Bring Astarion to Gandrel, who knocks him out and takes him away.
* Bring Astarion to Gandrel, who knocks him out and takes him away.


If Gandrel knows the camp's location, he, unsurprisingly, shows up to take Astarion away, losing him forever as a party member. Otherwise, Astarion remains unscathed. Astarion greatly approves of being able to kill Gandrel, and expresses his concern about his former master sending hunters after him. If [[Speak with Dead]] is used on Gandrel's corpse, the party can learn he was sent by someone named [[Ulma]].
If Gandrel knows the camp's location, he, unsurprisingly, shows up to take Astarion away, losing him forever as a party member (Unless you return to warn him beforehand). Otherwise, Astarion remains unscathed. Astarion greatly approves of being able to kill Gandrel, and expresses his concern about his former master sending hunters after him. If [[Speak with Dead]] is used on Gandrel's corpse, the party can learn he was sent by someone named [[Ulma]].


=== Astarion's Scars ===
=== Astarion's scars ===
[[File:Astarion Back Scars Quest.jpg|thumb|Astarion's back scars.]]
[[File:Astarion Back Scars Quest.jpg|thumb|Astarion's back scars.]]
Players who romance Astarion can learn more about Astarion's scars by having a tryst in the forest with him. Astarion can propose this through speaking with him in the party/at camp after gaining high approval, or he can propose it during the Goblin/Tiefling party if [[Save the Refugees]] was fully completed. After a night of passion, the player wakes up to see Astarion bathing in the sun with his back to them, showing strange scars. Asking about them, Astarion explains they're supposedly a poem carved into his flesh by Cazador in a single night, with heavy revisions. He refuses to elaborate more.
Players who romance Astarion can learn more about Astarion's scars by having a tryst in the forest with him. Astarion can propose this through speaking with him in the party/at camp after gaining high approval, or he can propose it during the Goblin/Tiefling party if [[Save the Refugees]] was fully completed. After a night of passion, the player wakes up to see Astarion bathing in the sun with his back to them, showing strange scars. Asking about them, Astarion explains they're supposedly a poem carved into his flesh by Cazador in a single night, with heavy revisions. He refuses to elaborate more.


If the player has high approval with Astarion, a scene occurs at camp during a Long Rest. Both romanced and unromanced players can witness this scene, although romanced players can see this as early as [[Act One]], while it triggers in [[Act Two]] for unromanced players. Astarion is shirtless and tracing his fingers against his back, while holding a mirror. The player can ask him what he's doing, to which he can be coaxed to explain that he's trying to figure out what the words on his back mean. With an Arcana check (DC 10), the player can attempt to decipher the runes and ascertain that they are Infernal in nature. Characters who can understand Infernal, such as tieflings, can read the sigils as a bunch of jumbled Infernal legalese that's part of a contract.
If the player has high approval with Astarion, a scene occurs at camp during a Long Rest. Both romanced and unromanced players can witness this scene, although romanced players can see this as early as [[Act One]], while it triggers in [[Act Two]] for unromanced players. Astarion is shirtless and tracing his fingers against his back. The player can ask him what he's doing, to which he can be coaxed to explain that he's trying to figure out what the words on his back mean. With a {{Ability Check|Arcana|10}}, the player can attempt to decipher the runes and ascertain that they are Infernal in nature. Characters who can understand Infernal, such as tieflings, can read the sigils as a bunch of jumbled Infernal legalese that's part of a contract.


Players who do not have a high enough approval with Astarion won't be able to ask about his scars, but he can still have a scene in camp where he is eager to speak to [[Raphael]] again. He isn't willing to elaborate on why but asks the party to look out for him.
Players who do not have a high enough approval with Astarion won't be able to ask about his scars, but he can still have a scene in camp where he is eager to speak to [[Raphael]] again. He isn't willing to elaborate on why but asks the party to look out for him.


=== A Deal with Raphael ===
=== A deal with Raphael ===
There are two places that Astarion can negotiate a deal with Raphael. The first is the [[Last Light Inn]], where Raphael is playing a game of lanceboard with [[Mol]] near the staircase. Raphael only remains until the player triggers [[Resolve the Abduction]] by speaking to [[Isobel]] on the upper floor. After this, he leaves. If Raphael is spoken to with Astarion in the party, Astarion asks him about his scars and Raphael says he'll think up an agreement in time before disappearing.
There are two places that Astarion can negotiate a deal with Raphael. The first is the [[Last Light Inn]], where Raphael is playing a game of lanceboard with [[Mol]] near the staircase. Raphael only remains until the player triggers [[Resolve the Abduction]] by speaking to [[Isobel]] on the upper floor. After this, he leaves. If Raphael is spoken to with Astarion in the party, Astarion asks him about his scars and Raphael says he'll think up an agreement in time before disappearing.


The second place that Astarion can trigger a deal is the entrance to the [[Grand Mausoleum]] (X:-191, Y:112). Raphael appears to warn the party of a threat within the depths of the Mausoleum, an old enemy of his, as part of [[Kill Raphael's Old Enemy]]. Regardless of if Astarion has told the party or not about his scars, he asks Raphael if he can decipher them. Raphael agrees, but only if the party slays the beast he was speaking about. If the party calls him out about keeping secrets, then Raphael reveals his own surprise at Astarion "keeping his clothes on" for so long and magically takes them off so that the party can see the scars in question.
The second place that Astarion can trigger a deal is the entrance to the [[Grand Mausoleum]] {{Coords|-191|112}}. Raphael appears to warn the party of a threat within the depths of the Mausoleum, an old enemy of his, as part of [[Kill Raphael's Old Enemy]]. Regardless of if Astarion has told the party or not about his scars, he asks Raphael if he can decipher them. Raphael agrees, but only if the party slays the beast he was speaking about. If the party calls him out about keeping secrets, then Raphael reveals his own surprise at Astarion "keeping his clothes on" for so long and magically takes them off so that the party can see the scars in question.


The enemy in question is an orthon named [[Yurgir]], who is trapped deep within the [[Gauntlet of Shar]] located under the Mausoleum. If Astarion is in the party, then he disapproves of anything other than immediately killing Yurgir, even if the player plans to trick Yurgir into killing himself. Additionally, if the party attempts to help Yurgir as part of [[Break Yurgir's Contract]], Astarion becomes upset that they haven't killed him and questions the player. If the player breaks Yurgir's contract instead of killing him, Astarion is furious and asks why he should remain in the party at all. He requires either a Persuasion or Deception Check (DC 14) to remain in the party.
The enemy in question is an orthon named [[Yurgir]], who is trapped deep within the [[Gauntlet of Shar]] located under the Mausoleum. If Astarion is in the party, then he disapproves of anything other than immediately killing Yurgir, even if the player plans to trick Yurgir into killing himself. Additionally, if the party attempts to help Yurgir as part of [[Break Yurgir's Contract]], Astarion becomes upset that they haven't killed him and questions the player. If the player breaks Yurgir's contract instead of killing him, Astarion is furious and asks why he should remain in the party at all. He requires either a {{Ability Check|Persuasion, Deception|14}} to remain in the party.


If Yurgir is killed, Raphael is true to his word and comes to camp to explain the runes on Astarion's back. It is one part of seven of a contract with the demon Mephistopheles, stating that if Cazador completes the Black Mass Ritual, he can become a Vampire Ascendant who is free from the typical vampire weaknesses, like walking in the sun.  
If Yurgir is killed, Raphael is true to his word and comes to camp to explain the runes on Astarion's back. It is one part of seven of a contract with the demon Mephistopheles, stating that if Cazador completes the Black Mass Ritual, he can become a Vampire Ascendant who is free from the typical vampire weaknesses, like walking in the sun.  
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An optional scene that is important to Astarion's story arc can be found in [[Moonrise Towers]]. [[Araj Oblodra]] is a blood alchemist and trader, who has a particular interest in vampires. If Astarion is in the party, she asks the player if Astarion is their spawn. She explains that she's always dreamed of having her blood drunk by a vampire since she was a little girl. She is willing to give a legendary [[Potion of Everlasting Vigour]] to the party if Astarion drinks her blood. Astarion is visibly disgusted and, if asked why, explains that her blood smells foul and that he doesn't want to do it. The player can insist he get over it or insist to Araj that Astarion doesn't have to do it if he doesn't want to.
An optional scene that is important to Astarion's story arc can be found in [[Moonrise Towers]]. [[Araj Oblodra]] is a blood alchemist and trader, who has a particular interest in vampires. If Astarion is in the party, she asks the player if Astarion is their spawn. She explains that she's always dreamed of having her blood drunk by a vampire since she was a little girl. She is willing to give a legendary [[Potion of Everlasting Vigour]] to the party if Astarion drinks her blood. Astarion is visibly disgusted and, if asked why, explains that her blood smells foul and that he doesn't want to do it. The player can insist he get over it or insist to Araj that Astarion doesn't have to do it if he doesn't want to.


Later at camp, if the player stood up for Astarion, he thanks them and explains that he didn't know how to say no. If Astarion was pushed to drink the potion, then he tells the player how disgusted he feels and that he can't use his body as a tool anymore. The player can remain in good standing by apologizing to Astarion for pushing him to drink the potion and saying he doesn't have to do that ever again. If the player is romancing Astarion, pushing him to drink the potion leads him to saying he'll sleep alone from now on, unless the player chooses the right dialogue options to continue dating him.
Later at camp, if the player stood up for Astarion, he thanks them and explains that he didn't know how to say no. If Astarion was pushed to drink Araj's blood, then he tells the player how disgusted he feels and that he can't use his body as a tool anymore. The player can remain in good standing by apologizing to Astarion for pushing him to drink Araj's blood and saying he doesn't have to do that ever again. If the player is romancing Astarion, pushing him to drink Araj's blood leads him to saying he'll sleep alone from now on, unless the player chooses the right dialogue options (which means avoiding the subject and saying you actually care about him and to continue dating him).


=== Investigating Cazador Szarr ===
=== Investigating Cazador Szarr ===
==== Finding the Spawn ====
==== Finding the spawn ====
Two of Cazador's spawn, [[Petras]] and [[Dalyria]], can be found chatting about the Black Mass in [[Fraygo's Flophouse]] on the upper floor (X:-21, Y:76). Astarion immediately threatens them for information, but can be persuaded to hold back. Unfortunately, the spawn know little, beyond that preparations for the Black Mass are well underway. It's also clear that the spawn believe they too will become ascended if the ritual is successful.
Two of Cazador's spawn, [[Petras]] and [[Dalyria]], can be found chatting about the Black Mass in [[Fraygo's Flophouse]] on the upper floor {{Coords|-21|76}}. Astarion immediately threatens them for information, but can be persuaded to hold back. Unfortunately, the spawn know little, beyond that preparations for the Black Mass are well underway. It's also clear that the spawn believe they too will become ascended if the ritual is successful.


==== The Gur Camp ====
==== The Gur camp ====
[[File:Ulma Cazador Quest.jpg|thumb|Ulma seeks revenge for the lost Gur children.]]
[[File:Ulma Cazador Quest.jpg|thumb|Ulma seeks revenge for the lost Gur children.]]
There is a [[Gur Camp]] in [[Rivington]] (X:102, Y:-12), lead by [[Ulma]]. Ulma tells the party that Astarion has done immense damage to her tribe and even stolen their children. She wishes to have them back, or at least revenge taken if the children are already dead. If Astarion is in the party, he can be told that it's the least he can do to get vengeance for the Gur, which he will agree to. Ulma states that the Gur have tried and failed to infiltrate [[Cazador's Palace]], but that a spawn could do it.
There is a [[Gur Camp]] in [[Rivington]] {{Coords|102|-12}}, lead by [[Ulma]]. Ulma tells the party that Astarion has done immense damage to her tribe and even stolen their children. She wishes to have them back, or at least revenge taken if the children are already dead. If Astarion is in the party, he can be told that it's the least he can do to get vengeance for the Gur, which he will agree to. Ulma states that the Gur have tried and failed to infiltrate [[Szarr Palace|Cazador's Palace]], but that a spawn could do it.


==== Potential Abduction ====
=== Potential abduction ===
Several of Astarion's fellow vampire spawn attempt to kidnap him after the party has entered the Lower City and long rested. Failing to stop them before they drop Astarion to 1hp results in Astarion being kidnapped and sent to Cazador's palace. Once there, he is tortured by [[Godey]], who uses magic in an attempt to force Astarion to obey Cazador. This starts a saving throw, but even if it's failed, the tadpole within Astarion sends out a psionic wave that disrupts the spell. Godey becomes hostile after failing to collar Astarion and needs to be defeated. The party can regroup with Astarion in the kennels.
Several of Astarion's fellow vampire spawn attempt to kidnap him after the party has entered the Lower City and long rested. Failing to stop them before they drop Astarion to 1hp results in Astarion being kidnapped and sent to Cazador's palace. Once there, he is tortured by [[Godey]], who uses magic in an attempt to force Astarion to obey Cazador. This starts a saving throw, but even if it's failed, the tadpole within Astarion sends out a psionic wave that disrupts the spell. Godey becomes hostile after failing to collar Astarion and needs to be defeated. The party can regroup with Astarion in the kennels.


==== The Guard Tower ====
=== Cazador's palace ===
Cazador's Palace can be accessed via the Central Watch Tower (X:-53, Y:-64), near the Lower City Central Wall Waypoint, by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked. The way forward is by getting into that ballroom.
The [[Szarr Palace]] can be accessed via the Central Watch Tower {{coords|-53|-64}}, near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  


=== Entering the Ballroom ===
The way forward is through the ballroom. Two things are needed to enter and proceed: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.
Two things are needed to enter the ballroom - a Szarr family signet ring, and a special Kozakuran phrase.  
==== The signet ring ====
 
Speaking to [[Vilhelm]], he can be persuaded or deceived into revealing that Godey has the signet ring that can unlock the door. Godey is in the kennels in the lower floor. Godey is waiting in ambush {{Coords|-1289|982}}, but a perception check reveals him and he can be called out. If Astarion is in the party, Godey asks what he has brought him:
==== The Signet Ring ====
Speaking to [[Vilhelm]], he can be persuaded or deceived into revealing that Godey has the signet ring that can unlock the door. Godey is in the kennels in the lower floor. Godey is waiting in ambush (X:-1289, Y:982), but a perception check reveals him and he can be called out. If Astarion is in the party, Godey asks what he has brought him:


* [DECEPTION] Cazador hired me to capture Astarion. I'm here to deliver.
* [DECEPTION] Cazador hired me to capture Astarion. I'm here to deliver.
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Succeeding the checks makes Godey relinquish the ring. Otherwise, he becomes hostile and the key has to be looted from his body.
Succeeding the checks makes Godey relinquish the ring. Otherwise, he becomes hostile and the key has to be looted from his body.


==== The Passphrase ====
==== The passphrase ====
[[File:Cazador Passphrase Book Location.jpg|thumb|Location of the Kozakuran dictionary.]]
[[File:Cazador Passphrase Book Location.jpg|thumb|Location of the Kozakuran dictionary.]]
A note upstairs on the Chamberlain's desk (X:-1243, Y:976) suggests that one of the spawn has misplaced the dictionary used to decipher the passphrases. The dictionary is downstairs in a room full of necrotic magic (X:-1299, Y:967). A cursed corpse gives the life drain status to anyone who walks in, but it can be ended using [[Remove Curse]], or simply flying past it. The dictionary is in a mahogany wardrobe to the west of the bed (X:-1291, Y:957). Reading the book gives the phrase to enter the ballroom.
A note upstairs on the Chamberlain's desk {{Coords|-1243|976}} suggests that one of the spawn has misplaced the dictionary used to decipher the passphrases.  


Once in the ballroom, a number of werewolves notice the party. They state that no one is meant to enter while the ritual is occuring, and become hostile to the party. Move to the door to the southwest after defeating them to find an elevator down to Cazador's dungeon.
The [[Kozakuran Dictionary]] can be found on the lower floor in the guest room, which is brimming with deadly necrotic magic {{coords|-1299|967}}. Here, the the [[Cursed (Condition Type)|cursed]] corpse of [[Victoria]] afflicts [[Vitality Drain (Condition)]] ({{Damage color|Necrotic|4d6+4 Necrotic}} per turn) upon anyone entering, Casting [[Remove Curse]] on Victoria's body will end her [[Sapping Curse (Condition)]] and make the room safe. Alternate solutions include use of [[Elixir of Necrotic Resistance]] or [[Jump]]/[[Flight (Condition)|Flight]] to cross the hazard. The dictionary is in a mahogany wardrobe to the east of the bed {{coords|-1291|957}}. Reading the book gives the phrase to enter the ballroom.
 
==== In the ballroom ====
Once in the ballroom, a number of werewolves notice the party. They state that no one is meant to enter while the ritual is occurring, and become hostile to the party. Move to the door to the southwest after defeating them to find an elevator down to Cazador's dungeon.


=== Cazador's Dungeon ===
=== Cazador's Dungeon ===
[[File:Quest Cazador Dungeon Map.jpg|thumb|Map of Cazador's Dungeon.]]
[[File:Quest Cazador Dungeon Map.jpg|thumb|Map of Cazador's Dungeon.]]
After descending the elevator, there is a hallway to the west that connects to Cazador's chambers. It contains the skull of Cazador's former master, Velioth, and more information about him and the Black Mass ritual.
After descending the elevator, there is a hallway to the west that connects to Cazador's chambers. It contains the skull of Cazador's former master, Vellioth, and more information about him and the [[Black Mass Scroll]].


To the north, there are several people in cages, which will call out to the party. If Astarion is in the party, one of the men recognize him. It turns out that this is Sebastian, the first victim Astarion brought back to Cazador. Sebastian can be persuaded or deceived into revealing how to unlock the cages - Cazador's staff. The cell across the way can also be interacted with - it contains several Gur children who were captured and turned into vampire spawn. If they are told that Ulma sent the party, they also share that the staff is the key to opening the cells.
To the north, there are several people in cages, which will call out to the party. If Astarion is in the party, one of the men recognize him. It turns out that this is Sebastian, the first victim Astarion brought back to Cazador. Sebastian can be persuaded or deceived into revealing how to unlock the cages - Cazador's staff. The cell across the way can also be interacted with - it contains several Gur children who were captured and turned into vampire spawn. If they are told that Ulma sent the party, they also share that the staff is the key to opening the cells.


=== A Special Weapon ===
==== A special weapon ====
[[File:Pelorsun Blade Hallway.jpg|thumb|The hallway to fly down to get the Pelorsun Blade.]]
[[File:Pelorsun Blade Hallway.jpg|thumb|The hallway to fly down to get the Pelorsun Blade.]]
Within Cazador's dungeon is the [[Pelorsun Blade]]. It can be found by using [[Misty Step]] or [[Fly]] to jump down the hallway to the northwest of the elevator. The Pelorsun Blade is in the room to the east, in a rosewood casket (X:-1927, Y:851). There is a button in the room to the west (X:-1964, Y:842) that will summon a lantern, which can be used as an elevator to get the rest of the team down. Or, there is a door in the room that connects to the [[Lower City Sewers]] - Gloomy Ascent. This weapon deals radiant damage, which is highly effective against Cazador.
Within Cazador's dungeon, a lower level can be reached using [[Misty Step]] or [[Fly]] to jump down the hallway to the northwest of the elevator. Here, the [[Pelorsun Blade]] can be found by in a room to the east, in a buried and trapped rosewood casket {{Coords|1=-1926|2=853}}. This weapon deals radiant damage, which is highly effective against Cazador. Additionally, there is a locked (DC 30) door here connecting to the [[Lower City Sewers]] - Gloomy Ascent.


=== Confronting Cazador ===
=== Confronting Cazador ===
Cazador is just north of the prisoners' cells. Bringing Astarion to the ritual causes him to attack Cazador, no matter what is said. Cazador is too powerful, and uses his powers to trap Astarion in a rune circle. After this, Cazador attacks, along with several bats, werewolves, and fallen Gur hunters. Moving over to Astarion and using the help action releases him from imprisonment and allows him to rejoin the fight. If Astarion is not released in three turns, the ritual succeeds and Cazador becomes a Vampire Ascendant. If Astarion is not in the party, then Cazador can be persuaded in letting the party leave so they can bring Astarion back, or they can simply start the fight with him without Astarion.
[[Cazador]] is in the ritual chamber north of the prisoners' cells.
 
==== Fighting Cazador ====
If [[Astarion]] is in the active party, he will conclude the dialogue by attacking Cazador in a rage, only to be trapped in a ritual circle ([[Sacrificial Lamb (Condition)]]). Cazador will then attack, along with several bats, werewolves, and fallen Gur hunters. Astarion can be rescued from imprisonment via the [[Help]] action, allowing him to rejoin the fight. If Astarion is not released in three turns, the ritual succeeds, and Cazador becomes a Vampire Ascendant.
 
If Astarion is not in the party, then Cazador can be persuaded to allow the party leave so they can bring Astarion back, or they can simply start the fight with him without Astarion. If Astarion was never recruited, or if he was killed (such as staking him in camp), then he will be at the ritual as a zombie.
 
This fight can be very challenging. Cazador is a high-level spellcaster and gains power from the ritual victims, inflicting high necrotic damage to nearby party members. However, his profound weakness is [[Sunlight Hypersensitivity]], which can easily be caused by [[Daylight]] cast prior to the battle. After being defeated, he will return to his coffin, where he can be looted.
 
[[File:Astarion Ritual Trapped.jpg|thumb|Astarion is trapped by the ritual's runes.]]
[[File:Astarion Ritual Trapped.jpg|thumb|Astarion is trapped by the ritual's runes.]]


If Astarion was never recruited or if he was killed (such as staking him in camp), then he is at the ritual as a zombie.
== Outcomes ==
Once Cazador is defeated, he returns to his coffin in an attempt to enter a healing sleep. Interacting with the coffin has Astarion prying Cazador out of the coffin. Astarion will attempt to use the ritual for himself, and requests the player for assistance. The player can agree, attempt to persuade Astarion against using the ritual, or simply refuse to help. If Astarion was not recruited or died, then the only option is whether to kill or release the prison


Cazador can be safely "killed" by pushing him into a chasm. When the fight is over, his body teleports back to the platform, and is lootable after the cutscenes.
=== Ending 1: Astarion completes the Rite of Profane Ascension ===
If the player agrees to assist Astarion, he completes the Rite of Profane Ascension by carving the runes into Cazador's back and sacrificing the six spawn and seven thousand souls. He becomes a Vampire Ascendant, warping his personality. When Ulma and the Gur arrive, they find him responsible for the deaths of their children and only one can come out alive - Astarion or the Gur.


Once Cazador is defeated, he returns to his coffin in an attempt to enter a healing sleep. Interacting with the coffin has Astarion prying Cazador out of the coffin. Astarion attempts to use the ritual for himself, and requests the player for assistance. The player can agree, attempt to persuade Astarion against using the ritual, or simply refuse to help. If the player agrees to assist, Astarion completes the Black Mass by carving the runes into Cazador's back and sacrificing the six spawn and seven thousand souls. He becomes a Vampire Ascendant, warping his personality. When Ulma and the Gur arrive, they find him responsible for the deaths of their children and only one can come out alive - Astarion or the Gur.
=== Ending 2: Astarion is persuaded not to complete the Rite of Profane Ascension ===
If Astarion is successfully persuaded not to use the ritual, he simply kills Cazador without performing the Rite of Profane Ascension, then he remains a vampire spawn for the rest of his days.


If Astarion is persuaded not to use the ritual, he simply kills Cazador without performing the Black Mass, then he remains a vampire spawn for the rest of his days. He has the choice to kill the seven thousand victims or release them, or simply leave them. Freeing them, the other spawn lead them to live in the Underdark. Killing them, Astarion sees it as a mercy killing, as they never learned how to control their hunger. If he decides to leave them, Astarion breaks Cazador's staff and says that he is done with this place and done with all of them. Breaking the staff results in it not being available as a quest reward. Regardless of the choice, the Gur do not attack Astarion and see him as having redeemed himself.
Astarion has the choice to kill the seven thousand victims or release them, or simply leave them. If the prisoners are freed, the other spawn lead them to live in the Underdark. Astarion sees killing the victims as mercy, as they never learned how to control their hunger. If he decides to leave them, Astarion breaks Cazador's staff and says that he is done with this place and done with all of them. Breaking the staff will result in it not being available as a quest reward. Regardless of the choice, the Gur do not attack Astarion and see him as having redeemed himself.


If any of the other vampire spawn were killed during the Cazador fight, the ritual is unable to be completed and Astarion kills Cazador without attempting to perform the ritual, and moves onto the choice regarding the other spawn in prison. The dialogue with the Gur and the other companions will proceed as if Astarion had chosen to give up on the ritual himself. If Astarion was killed earlier in the game, then the only option is whether to kill or release the prisoners.
If any of the other vampire spawn were killed during the Cazador fight, the ritual is unable to be completed and Astarion kills Cazador without attempting to perform the ritual, and moves onto the choice regarding the other spawn in prison. The dialogue with the Gur and the other companions will proceed as if Astarion had chosen to give up on the ritual himself.


=== Ending 3: Astarion is refused or cannot be persuaded to stop the rite ===
It is possible for Astarion to leave the party permanently during this quest. If the player fails to persuade Astarion or refuses to help him with the ritual, he will leave the party after deciding to keep the spawn locked up, stating that he was done with Cazador, done with this place, and done with the party. If Astarion was allowed to start the ritual, the player has the option to interrupt him by killing Cazador while the ritual is in progress, doing so will stop Astarion's ascension and cause him to become hostile, attacking the party.
It is possible for Astarion to leave the party permanently during this quest. If the player fails to persuade Astarion or refuses to help him with the ritual, he will leave the party after deciding to keep the spawn locked up, stating that he was done with Cazador, done with this place, and done with the party. If Astarion was allowed to start the ritual, the player has the option to interrupt him by killing Cazador while the ritual is in progress, doing so will stop Astarion's ascension and cause him to become hostile, attacking the party.


== Quest Rewards ==
== Quest rewards ==
* [[Woe]] - If the vampire spawn weren't released
''If Cazador is defeated:''
* [[Rhapsody]]
 
* Ulma and the Gur as allies for [[Gather Your Allies]] if Cazador is defeated and Astarion does not complete the ritual.
* {{MdRarityItem|Rhapsody}} as loot from Cazador
* Astarion and his servants of the night if he becomes a Vampire Ascendant.
 
''If Cazador is defeated and Astarion does not complete the Rite of Profane Ascension:''
*Aid of Ulma and the Gur for [[Gather Your Allies]]
''If Cazador is defeated and Astarion completes the Rite of Profane Ascension:''
*Aid of Astarion's servants of the night for [[Gather Your Allies]]
*Astarion gains the passive feature [[Vampire Ascendant]] which grants the actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], and an additional {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks
*{{MdRarityItem|Woe}} as additional loot from Cazador
 
== Achievements ==
{{Achievement|Just a Nibble}}


== Notes ==
== Notes ==

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