Eldritch Blast: Difference between revisions
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counterspell
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{{SpellPage | {{SpellPage | ||
| name = Eldritch Blast | | name = Eldritch Blast | ||
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| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| classes = Warlock | | classes = Warlock | ||
| races = | | races = | ||
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | | summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | ||
| description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target. | | description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target. | ||
| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| | | granted by feats = Magic Initiate: Warlock, Spell Sniper | ||
| cost = action | |||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d10 | | damage = 1d10 | ||
| damage type = Force | | damage type = Force | ||
| range = ranged | | range = ranged | ||
| higher levels = | | higher levels = Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}} | ||
* '''2''' beams at | * '''2''' beams at [[character level]] 5 | ||
* '''3''' beams at | * '''3''' beams at character level 10 | ||
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}. | You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}} and is affected by the selected [[Eldritch Invocations]] (see notes for further details). | ||
| notes = * The benefits of [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam. | | notes = * The benefits of {{RarityItem|Potent Robe}}, various effects like [[Lightning Charges (Condition)|Lightning Charges]], and [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam. | ||
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast. | ** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast. | ||
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | * A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | ||
* | * Can be subject to [[Counterspell]]. | ||
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | * When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | ||
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish". | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Eldritch blast|long}} | * {{FRWiki|Eldritch blast|long}} | ||
[[Category:Sources of Force damage]] |