Scorching Ray: Difference between revisions

Jump to navigation Jump to search
Remove up-to-date template.
m (cats)
(Remove up-to-date template.)
 
(35 intermediate revisions by 14 users not shown)
Line 1: Line 1:
'''Scorching Ray''' is a [[Spell#2nd Level Spells|Level 2]] Evocation spell. This spell allows the spellcaster to hurl three rays of fire at targets within range.
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Embrace of the Inferno}}.}}


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Evocation Spells]]
{{SpellPage
| name = Scorching Ray
| image = Scorching Ray.webp
| level = 2
| school = Evocation
| ritual =
| classes = Sorcerer, Wizard
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain:Domain
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
| cost = action, spell2
| attack roll = yes
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage save =
| damage save effect =
| damage per = ray
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* The incantation for Scorching Ray is '''Ardē''', the Latin command "burn/blaze!"
| video =
}}


[[File:Scorching Ray Icon.png|thumb|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Hurl 3 rays of fire. Each ray deals <span style="color:#ff6600">2d6 Fire damage</span>."''</div>
* {{FRWiki|Scorching ray|long}}
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 2 Spell Slot'''</div>
----
| Damage = <span style="color:#ff6600">2d6</span>
| Damage Types = [[Damage Types|<span style="color:#ff6600">Fire</span>]]
| Range = 18m / 60ft
| School = Evocation
| Concentration = None
| Class = [[Sorcerer]], [[Wizard]]
}}|240x240px]]


== Description ==
[[Category:Sources of Fire damage]]
 
Hurl three rays of fire. Make a ranged spell attack for each ray. For each ray that hits, you deal {{DamageText|2d6|Fire}} damage. You can hurl the rays at one target or several.
 
== Properties ==
 
''Available to Level 3 [[Sorcerer]], [[Wizard]]. [[Cleric]] ([[Light Domain]]) and [[Warlock]] ([[The Fiend]])''
 
* Damage: {{DamageInfo|count=2|die=6|type=Fire|per=ray}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
 
== At Higher Levels ==
 
When the spell is cast a 3rd Level or higher, hurl an additional ray that deals {{DamageText|2d6|Fire}} damage for each spell slots level above 2nd.

Navigation menu