Shatter: Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Gong of the Summit}}.}}
 
{{SpellPage
{{SpellPage
| name = Shatter
| name = Shatter
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| school = Evocation
| school = Evocation
| ritual =
| ritual =
| classes = Bard, Sorcerer, Wizard, Warlock, Tempest Domain, Eldritch Knight, Arcane Trickster
| classes = Bard, Sorcerer, Wizard, Warlock
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain:Domain Spell
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| class learns at level 8 = Arcane Trickster
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| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
 
| cost = action, spell2
On Save: Targets still take half damage.
| action type = action
| attack roll =
| attack roll =
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage modifier =
| damage type = Thunder
| damage type = Thunder
| damage save = Constitution
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =
| range m =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| variants =
| notes =
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest
* Granted by  {{RarityItem|Sentient Amulet (Rare)}} and {{RarityItem|Sentient Amulet (Very Rare)}}.
| notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder".
| video = Shatter Visuals.mp4
| video = Shatter Visuals.mp4
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Shatter|long}}
* {{FRWiki|Shatter|long}}
[[Category:Sources of Thunder damage]]

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