Primal Stampede: Difference between revisions

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901 bytes added ,  26 December 2023
Updaed saves/damage fields
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{{WeaponActionPage
{{Action Page
| weapons = Rage: Elk Heart
| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
| description = Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.


Available only when [[Rage|Raging]].
Available only when {{Cond|Rage|Raging}}.
| icon = Primal Stampede.webp
| image = Primal Stampede.webp
| cost = action, movement
| damage = 1d4
| damage = 1d4
| damage type = Bludgeoning
| damage type = Bludgeoning
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| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| aoe shape = line
| aoe m = 9
| aoe ft = 30
| attack roll = yes
| attack roll = yes
| save = STR
| save dc = 10 + [[Strength]] modifier
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save =  
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 10 + [[Strength]] modifier
| warning = Doesn't provoke Opportunity Attacks.
| notes =
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
| class learns at level 3 = Wildheart
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}
[[Category:Rush_actions]]

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