Proficiency: Difference between revisions

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3,395 bytes added ,  3 February 2023
Removed redirect to Proficiency Bonus
(Redirected page to Proficiency Bonus)
Tag: New redirect
(Removed redirect to Proficiency Bonus)
Tag: Removed redirect
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#REDIRECT [[Proficiency Bonus]]
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skill]]s.


Maybe we should eventually write a separate page here, listing all the kinds of proficiency one can have and how they can be obtained...
== Weapon Proficiency ==
 
A creature can be proficient in entire categories of [[Weapons]] (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc.  These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[Feats]] chosen when leveling up.  Having proficiency in the weapon one is using means that the [[Proficiency Bonus]] will be added to the [[Attack Roll]].  When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on.
 
{| class="wikitable" style="width: 100%;"
|+ Weapon Proficiencies granted by Race and Class
! colspan="2" | Racial Weapon Proficiencies
|-
| [[Drow]]
| {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}, {{WeaponType|Hand Crossbows}}
|-
| [[Dwarf]]
| {{WeaponType|Battleaxes}}, {{WeaponType|Handaxes}}, {{WeaponType|Light Hammers}}, {{WeaponType|Warhammers}}
|-
| [[Elf]]
| {{WeaponType|Longswords}}, {{WeaponType|Shortswords}}, {{WeaponType|Longbows}}, {{WeaponType|Shortbows}}
|-
| [[Githyanki]]
| {{WeaponType|Greatswords}}, {{WeaponType|Longswords}}, {{WeaponType|Shortswords}}
|-
! colspan="2" | Class Weapon Proficiencies
|-
| [[Barbarian]], [[Fighter]], [[Paladin]], [[Ranger]]
| Martial Weapons, Simple Weapons (In effect, all weapons except Improvised.)
|-
| [[Bard]]
| Simple Weapons, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
|-
| [[Cleric]], [[Warlock]]
| Simple Weapons
|-
| [[Druid]]
| {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}}
|-
| [[Rogue]]
| Simple Weapons, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
|-
| [[Sorcerer]], [[Wizard]]
| {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}}
|}
 
== Spellcasting Proficiency ==
 
All creatures capable of spellcasting on the regular (i.e., without the use of magical items or scrolls) have proficiency in spellcasting.  This means that the creature's [[Proficiency Bonus]] will be added to the [[Attack Roll]]s of spells, and to the Difficulty Class of [[Saving Throw]]s imposed on others via spells.  Although all spellcasters have it, the ''lack'' of spellcasting proficiency can nevertheless become apparent, when a creature not regularly capable of casting spells does so through the use of a magical item or scroll.
 
== Saving Throw Proficiency ==
 
Having proficiency in a type of [[Saving Throw]] such as Strength Save, Dexterity Save, and so on, means that the creature making the save can add its [[Proficiency Bonus]] to the result.  Each [[Class]] provides proficiency in two types of saving throw.
 
{{ClassSavingThrowsTable}}
 
== Skill Proficiency ==
 
Being proficient in a [[Skill]] means that a creature adds its [[Proficiency Bonus]] when making a corresponding [[Skill Check]].  Skill proficiency can be granted by a creature's [[Background]] or [[Class]].
 
(TODO: Add Background proficiencies table and Class-granted Skill proficiencies.)
 
[[Category:Gameplay Mechanics]]

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