Eldritch Blast: Difference between revisions

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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Eldritch Blast
| name = Eldritch Blast
Line 6: Line 4:
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| classes = Warlock,
| classes = Warlock
| races =  
| races =  
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities.
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities.
| description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target.
| description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target.
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Spell Sniper, Magic Initiate: Warlock
| granted by feats = Magic Initiate: Warlock, Spell Sniper
| action type = action
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d10
| damage = 1d10
| damage type = Force
| damage type = Force
| range = ranged
| range = ranged
| higher levels = The spell creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}}
| higher levels = Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}}
* '''2''' beams at Level 5
* '''2''' beams at [[character level]] 5  
* '''3''' beams at Level 10
* '''3''' beams at character level 10  
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}.
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}} and is affected by the selected [[Eldritch Invocations]] (see notes for further details).
| notes = * The benefits of [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam.
| notes = * The benefits of {{RarityItem|Potent Robe}}, various effects like [[Lightning Charges (Condition)|Lightning Charges]], and [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam.
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast.
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast.
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having lightning charges. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once
* Can be subject to [[Counterspell]].
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish".
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Eldritch blast|long}}
* {{FRWiki|Eldritch blast|long}}
[[Category:Sources of Force damage]]
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