Trap: Difference between revisions

Jump to navigation Jump to search
307 bytes added ,  22 November 2023
no edit summary
No edit summary
No edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
[[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]]
The {{SAI|Perception}} skill is used to detect traps and a {{SAI|Trap Disarm Toolkit}} along with the {{SAI|Sleight of Hand}} skill is used to disarm traps.  
A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
 
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them.
 
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.


{{NavGameplay}}
{{NavGameplay}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Environmental objects]]
Anonymous user

Navigation menu