Dice rolls: Difference between revisions

Jump to navigation Jump to search
50 bytes removed ,  18 October 2023
m
No edit summary
Line 5: Line 5:
In most circumstances, when a character makes a die roll to determine success, they use a twenty-sided die (or {{D20}}) and add a relevant [[Ability Score Modifier]] and [[Proficiency Bonus]] (if the character has the relevant proficiency) to the roll to determine the final result. Other modifiers may come from a character's situation, equipment, spells, potions or other effects.
In most circumstances, when a character makes a die roll to determine success, they use a twenty-sided die (or {{D20}}) and add a relevant [[Ability Score Modifier]] and [[Proficiency Bonus]] (if the character has the relevant proficiency) to the roll to determine the final result. Other modifiers may come from a character's situation, equipment, spells, potions or other effects.


For most such rolls, the result must meet or exceed a specific target to be considered a success. This target value is called the [[Difficulty Class]] of the roll. Rolling a 1 or 20 on a D20 is referred to as a "Natural 1" or "Natural 20". On some rolls, these can have special effects, including automatic failure or succeess, regardless of Modifiers and Difficulty Class.
For most such rolls, the result must meet or exceed a specific target to be considered a success. This target value is called the [[Difficulty Class]] of the roll.


Other kinds of rolls, primarily [[Damage Roll]]s, may use other kinds of dice, may or may not add modifiers, and rarely use the Proficiency Bonus.  
Rolling a 1 or 20 on a D20 is referred to as a "Natural 1" or "Natural 20". On some rolls, these can have special effects, including automatic failure or success.
 
Other kinds of rolls, primarily [[Damage Roll]]s, use other kinds of dice, may or may not add modifiers, and rarely use the Proficiency Bonus.  


=== Dice Notation ===
=== Dice Notation ===

Navigation menu