Traders: Difference between revisions

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#REDIRECT [[List of Traders]]
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'''Traders''' are normal [[NPC]]s that have an expanded set of items and extra money. Talking to a trader often leads to an option that opens the trading interface, and some traders have no role in the game beyond their trade inventory.
 
== Trade inventory ==
Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from [[treasure tables]], with some items available only at specific [[level]]s. For example, a trader that sells five rolls on the [[Healing Potion Table]] is effectively guaranteed to have five {{RarityItem|Potion of Healing}} at level 3, but might have a mix of {{RarityItem|Potion of Healing}} and {{RarityItem|Potion of Greater Healing}} at 5.
 
The items traders have for sale are special, in that they are not generally available as loot after killing a trader<ref>There are some exceptions, generally thought to be bugs</ref>. The gold a trader has is also not lootable, but it is available for pickpocketing. Some traders have a large amount of gold that is '''not''' pickpocketable; this varies from trader to trader.
 
Unique equipment for sale is not refreshed after a [[Long Rest]]. Non-unique items such as [[consumables]], [[alchemy ingredients]], and [[camp supplies]] are re-rolled after a Long Rest.
 
== Trading ==
{{hatnote|Main article: [[Trading and item pricing]]}}
 
The trade interface allows for buying and selling items from a trader. It is also possible to barter with them, earning more money at the cost of attitude or vice versa. [[Attitude]] and [[Persuasion]] influence trading price.
 
== List of traders ==
{{hatnote|Main article: [[List of traders]]}}
 
== Notes ==
<references/>
 
{{NavGameplay}}
[[Category:Gameplay mechanics]]

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