Rage: Bear Heart: Difference between revisions

Jump to navigation Jump to search
Remove up-to-date template.
No edit summary
(Remove up-to-date template.)
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
'''Rage: Bear Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
{{ActionPage
| summary = '''Rage: Bear Heart ''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment.


[[File:Rage Bear Heart Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|resistance]] to all damage types except {{DamageType|Psychic}} damage.
| title = <div style="font-size:105%; font-family:Georgia;">''"Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Bear Heart.webp
You can use [[Unrelenting Ferocity]], and have Resistance to [[Damage Types|all damage]] except psychic damage.
| cost = bonus, rage
 
| concentration =  
Rage ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
| damage =
----
| damage2 =
<div style="text-align:center;">[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| attack roll =
----
| recharge =
| Range = Self
| duration =  
| Condition = [[Condition#Rage: Bear Heart|Rage: Bear Heart]]
| range = self
| Duration = 10 turns
| aoe =  
}}]]
| aoe m =  
 
| aoe ft =
== Description ==
| save =
Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| additional =
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
You can use [[Unrelenting Ferocity]], and have Resistance to [[Damage Types|all damage]] except psychic damage.
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
 
| condition = Rage: Bear Heart
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| condition duration = 10
 
| condition2 = Rage Impeded
== Properties ==
| condition2 duration = Permanent
{{C|[[File:Bonus Actions Icons.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| class learns at level 3 = Wildheart
 
| notes =
''Only available in combat''
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants.
 
}}
{| role="presentation" class="wikitable mw-collapsible"
{{BarbarianNavbox}}
| <strong>[[File:Rage Bear Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Bear Heart</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
 
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}

Navigation menu