Ad placeholder
Staggering Smite
Jump to navigation
Jump to search

Staggering Smite is a level 4 evocation spell. It adds Psychic damage to the spellcaster's weapon as they strike, possibly staggering the target when hit.
Description
Possibly Stagger your target. It can't take reactions and is more likely to miss.
Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 4 Spell Slot
- Damage: 4~24
- Details
- Attack roll
- WIS Save
- Range: Normal weapon range
- Concentration
Normal weapon damage
+ 4d6Psychic
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_StaggeringSmite
Spell flags
Condition: Staggering Smite
Staggering Smite
Duration: 1 turn
Spell save DC Wisdom saving throw
- Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions.
How to learn
Classes:
- Class level 7: The Hexblade
Used by creatures: That Which Lurks, That Which Guards, That Which Watches, and Stalker Svignee
Notes
- This spell can only be learned by Hexblade warlocks despite being a paladin spell in D&D 5e, as paladins do not get access to level 4 spells until level 13 in D&D 5e.
- See Smite for additional functionality information.