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Synaptic Consumption

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This article is about the upgraded full-illithid power. For the base partial-illithid version, see Absorb Intellect.
Absorb Intellect.webp
Synaptic Consumption is an action and Illithid Power available to Full-Illithids. This action allows a full-illithid to heal over time by sapping a target's ability scores. Initially, the ability score reduction is -5 and the healing amount is 2d10hit pointshit points, but this effect grows more potent over 5 turns. On each subsequent turn, the target's ability scores are reduced by a further -1 and the healing amount increases by 2d10hit pointshit points. On the fifth turn, the target is knocked prone.

Description

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit pointshit points per turn. This lasts for 5 turns, after which the target is left Prone Prone

Properties

Cost
Action
Healing: 30~300
2d10HealingHealing (On initial application)
+ 4d10HealingHealing (After 1 turn)
+ 6d10HealingHealing (After 2 turns)
+ 8d10HealingHealing (After 3 turn)
+ 10d10HealingHealing (After 4 turns)
Details
INT Save (Spell save DC)
 Range: 9 m / 30 ft
Duration: 5 turns

Technical details

UID
Target_MF_AbsorbIntellect

Condition: Absolute Consumption

Absolute Consumption Absolute Consumption

Duration: 5 turns

Spell save DC  Intelligence saving throw

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

How to learn

Used by creatures: Full-Illithid

Notes

  • This action is obtained automatically after becoming a Full-Illithid.
  • Similar to Absorb Intellect Absorb Intellect, the healing amount gains additional 2d10hit pointshit points each turn.