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| {{SpellPage | | {{SpellPage |
| | name = Bone Chill | | | name = Chill Touch |
| | image = Bone Chill.webp | | | image = Chill Touch Icon.png |
| | level = cantrip | | | level = cantrip |
| | school = Necromancy | | | school = Necromancy |
| | ritual =
| | | classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster |
| | classes = Sorcerer, Warlock, Wizard | | | summary = It deals Necrotic damage and prevents the target from regaining hit points. |
| | class learns at level 1 = Sorcerer, Warlock, Wizard
| | | description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s. |
| | class learns at level 2 = Circle of the Spores:Circle Spell
| | | action type = action |
| | class learns at level 3 = Eldritch Knight, Arcane Trickster
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| | class learns at level 6 = College of Lore:via [[Magical Secrets]] | |
| | class learns at level 10 = Bard:via [[Magical Secrets]] | |
| | races = High Elf, High Half-Elf
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| | race learns at level 1 = High Elf, High Half-Elf
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| | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
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| | summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
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| | description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
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| | cost = action | |
| | attack roll = yes | | | attack roll = yes |
| | damage = 1d8 | | | damage = 1d8 |
| | damage modifier =
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| | damage type = Necrotic | | | damage type = Necrotic |
| | damage save =
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| | damage save effect =
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| | damage per =
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| | extra damage =
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| | extra damage modifier =
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| | extra damage type =
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| | extra damage save =
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| | extra damage save effect =
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| | extra damage per =
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| | concentration =
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| | range = ranged | | | range = ranged |
| | range m = 18
| | | condition = Chill Touch |
| | range ft = 60
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| | aoe =
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| | aoe m =
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| | aoe ft =
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| | condition = Bone Chilled | |
| | condition duration = 1 | | | condition duration = 1 |
| | condition save =
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| | area =
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| | area category =
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| | area shape =
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| | area range m =
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| | area range ft =
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| | area duration =
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| | area turn start damage =
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| | area turn start damage type =
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| | area turn start damage save =
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| | area turn start damage save effect =
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| | area turn end damage =
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| | area turn end damage type =
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| | area turn end damage save =
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| | area turn end damage save effect =
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| | area condition =
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| | area condition 2 =
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| | area condition 3 =
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| | area condition 4 =
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| | higher levels = | | | higher levels = |
| * At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
| | When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of: |
| * At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
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| | notes =
| | {{DamageInfo | 2d8 | Necrotic}} |
| * This spell has been renamed from '''Chill Touch''', the tabletop version's name.
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| * The incantation for Bone Chill is ''Timē'', the Latin command "fear."
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| | video =
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| }} | | }} |
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| == External Links ==
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| * {{FRWiki|Chill touch|long}}
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| [[Category:Sources of Necrotic damage]]
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