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{{SpellPage
{{SpellPage
| name = Bone Chill
| name = Bone Chill
| image = Bone Chill.webp
| image = Chill Touch Icon.png
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| ritual =
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Warlock, Wizard
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| class learns at level 1 = Sorcerer, Warlock, Wizard
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s.
| class learns at level 2 = Circle of the Spores:Circle Spell
| action type = action
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
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| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m = 18
| condition = Chill Touch
| range ft = 60
| aoe =
| aoe m =
| aoe ft =
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
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| area turn start damage save =
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| area turn end damage =
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| area condition =
| area condition 2 =
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| higher levels =
| higher levels =
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
 
| notes =
{{DamageInfo | 2d8 | Necrotic}}
* This spell has been renamed from '''Chill Touch''', the tabletop version's name.
* The incantation for Bone Chill is ''Timē'', the Latin command "fear."
| video =
}}
}}
== External Links ==
* {{FRWiki|Chill touch|long}}
[[Category:Sources of Necrotic damage]]
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