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{{Infobox creature
{{Infobox statistics
| name = Cloaker
| name = Cloaker
| race = Cloaker
| race = Cloaker
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| size = Large
| size = Large
| type = Aberration
| type = Aberration
| ac = 14
| armour_class = 14
| e hp = 73
| hit_points = 105
| hp = 105
| hit_points_tactician = 136
| t hp = 141
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight_kg = 80
| weight_kg = 80
| weight_lb =
| level = 8
| level = 8
| str = 18
| str = 18
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| wis = 13
| wis = 13
| cha = 14
| cha = 14
| passives = Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
 
| t passives = Alert, Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
| feature1_name = Light Sensitivity
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Multiattack: Frightened
| feature2_description = Can Multiattack a creature who is Frightened.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


== About ==
== About ==
{{Q|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.|author=in-game racial description}}
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}


One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
They have the ability to summon copies of themselves, called [[Phantasms]].


==Attacks and abilities==
==Attacks and abilities==
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{{Feature box|Phantasms}}
{{Feature box|Phantasms}}
=== Phantasms ===
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{Infobox statistics
| name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
| race = Cloaker
| type = Aberration
| armour_class = 14
| hit_points = 56
| level = 8
| initiative =
| proficiency_bonus =
| feature1_name = Ethereal
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12 m / 40 ft.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Alert
| feature4_mode = Tactician
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box|Moan}}


== Tactics ==
== Tactics ==
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== External links ==
== External links ==
* {{FRWiki|Cloaker|long}}
* {{FRWiki|Cloaker|long}}
 
{{NavCreatures}}
{{Creatures}}
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Races]]
[[Category:Races]]
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