Editing Disarming Attack (Melee)

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{{Redirect
'''Disarming Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them drop their [[Equipment#Weapons|weapons]].
| redirect = Disarming Attack
 
| use1 = the ranged version, see
[[File:Disarming Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| article1 = Disarming Attack (Ranged)
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding."''</div>
}}
----
{{Weapon action page
<div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
----
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| image = Disarming Attack Melee.webp
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| controller icon = Disarming Attack Melee Icon.webp
| Range = Weapon Range (Melee)
| icon = Disarming Attack Melee Unfaded Icon.webp
| Saving Throw = [[Strength]]
| action type = action
}}]]
| cost = action
 
| hit cost = supdie
== Description ==
| concentration =  
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| damage = weapon
 
| extra damage = superiority die
== Properties ==
| attack roll = yes
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
 
| recharge =
''Target must have a weapon in their main hand''
| duration =
 
| range =
* Damage: Weapon Damage + 1d8 Physical
| aoe =
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| aoe m =
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| aoe ft =  
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| save = STR
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| manoeuvre = yes
| notes =
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}
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