Editing Disarming Attack (Melee)

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{{Redirect
[[File:Disarming Attack Melee.jpg|thumb|right|Ingame tooltip]]
| redirect = Disarming Attack
'''Disarming Attack''' is a '''[[Battle Master#Subclass Feaures|Subclass Feature]]''' of [[Battle Master|Battle Masters]]. This ability allow these Fighters to deal damage to enemies and possibly make them drop their [[Equipment#Weapons|weapons]].
| use1 = the ranged version, see
 
| article1 = Disarming Attack (Ranged)
== Description ==
}}
Spend a superiority die to deal <code>X</code> damage and potentially force the target to drop the weapons they are holding.
{{Weapon action page
 
| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
== Properties ==
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| image = Disarming Attack Melee.webp
 
| controller icon = Disarming Attack Melee Icon.webp
''Target have to wield a weapon in their main hand''
| icon = Disarming Attack Melee Unfaded Icon.webp
 
| action type = action
* Damage: <code>[[Equipment#Weapons|Weapon's]] Damage</code>
| cost = action
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>Melee Attack</code> (Melee)&emsp;or&emsp;<code>Ranged Attack</code> (Ranged)
| hit cost = supdie
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>[[Equipment#Weapons|Weapon's]] Range</code>
| concentration =
 
| damage = weapon
== Trivia ==
| extra damage = superiority die
* In-game tooltip for Disarming Attack (Melee) show the maneuver consumes only an Action, even though it consumes both an Action and a Superiority Die when used.
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| duration =
| range =
| aoe =  
| aoe m =
| aoe ft =
| save = STR
| manoeuvre = yes
| notes =
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}
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