Editing Dror Ragzlin
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Latest revision | Your text | ||
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| wis = 10 | | wis = 10 | ||
| cha = 15 | | cha = 15 | ||
| feature1_name = Opportunity Attack | | feature1_name = Opportunity Attack | ||
| feature1_description = Automatically attack an enemy moving out of your reach. | | feature1_description = Automatically attack an enemy moving out of your reach. | ||
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| feature7_name = Extra Attack | | feature7_name = Extra Attack | ||
| feature7_description = Make an additional free attack after making an unarmed or weapon attack. | | feature7_description = Make an additional free attack after making an unarmed or weapon attack. | ||
| feature7_mode = | | feature7_mode = Tactician | ||
}} | }} | ||
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]]. | }}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]]. | ||
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====Shattered Sanctum==== | ====Shattered Sanctum==== | ||
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, | The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, players may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move. | ||
Party choices can make a foe or ally out of Ragzlin. | Party choices can make a foe or ally out of Ragzlin. | ||
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===Act Two=== | ===Act Two=== | ||
====Mind Flayer Colony==== | ====Mind Flayer Colony==== | ||
In Act 2, if | In Act 2, if the player allows [[Balthazar]] to take the [[Nightsong]], he will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow the player to pray at the altar of the [[Absolute]]. Doing so will result in the player being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle the player and his party into zombies. | ||
In the fight that ensues | In the fight that ensues the player will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if the player didn't rescue her from her prison in [[Act Two]]). | ||
== Combat == | == Combat == | ||
{{Feature box|name=Leadership | |||
|Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}. | |||
}} | |||
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat | In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat | ||
The encounter with Ragzlin and his allies might be the first big battle | The encounter with Ragzlin and his allies might be the first big battle the player might have depending on the order they complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on. | ||
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | ||
=== Loot === | === Loot === |