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| image = Flind.jpg | | image = Flind.jpg | ||
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== | {{Infobox creature|movement m=9|weight kg=100|level=5|str=20|dex=14|con=19|int=11|wis=14|cha=12|con save prof=yes|wis save prof=yes|hp=85|ac=16|conditions=Aura of Bloodthirst|passives=Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail|e hp=59|t hp=110|name=Flind|title=Gnoll Warlord|image=Flind.jpg|size=Medium|type=[[Fiend]]|race=[[Gnoll]]|initiative=+8}} | ||
Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]] | The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. She is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. | ||
== | The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash. | ||
== Act 1 == | |||
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave. | The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave. | ||
After the first round of combat, the gnoll warlord will mentally link with the | After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day. | ||
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave | * {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave, making them your allies. | ||
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless | * {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''. | ||
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless you are in Honor Mode in which case she will immediately attack. | |||
* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger. | * {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger. | ||
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful. | * {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful. | ||
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow. | * {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow. | ||
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===Attacks and Abilities=== | ===Attacks and Abilities=== | ||
{{Feature box|main hand attack|item=Chaos Flail}}{{Feature box|ranged attack|item=Goblin Bow}}{{Feature box|Flail of Pain}} | {{Feature box|main hand attack|item=Chaos Flail}}{{Feature box|ranged attack|item=Goblin Bow}}{{Feature box|Flail of Pain}} | ||
{{Feature box|Flail of Paralysis}} | {{Feature box|Flail of Paralysis}} | ||
{{Feature box|Flail of Madness}} | {{Feature box|Flail of Madness}} | ||
{{Feature box|Bloodfest}} | {{Feature box|Bloodfest}} | ||
{{Feature box|Seething Fury}} | {{Feature box|Seething Fury}} | ||
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{{Feature box|Multiattack (Flind)}} | {{Feature box|Multiattack (Flind)}} | ||
{{Feature box|Multiattack (Ranged)}} | {{Feature box|Multiattack (Ranged)}} | ||
=== Tactics === | === Tactics === | ||
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack. | '''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack. | ||
Flind's extremely high initiative will almost always allow her to act first in combat. | Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your [[Illithid Powers]] to convince her to turn against her pack. You can command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy. | ||
She will immediately seek out the first party member she sees to initiate a conversation where the opportunity | |||
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure | The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately. | ||
When alone, direct combat with Flind is avoidable (except in Honor Mode) if | When alone, direct combat with Flind is avoidable (except in Honor Mode) if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range. | ||
==Notable loot == | ==Notable loot == | ||
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*{{FRWiki|Flind|long}} | *{{FRWiki|Flind|long}} | ||
[[Category: Gnolls]] | |||
[[Category: Humanoids]] | |||
[[Category:Gnolls]] | [[Category: Bosses]] | ||
[[Category: | [[Category: Followers of the Absolute]] | ||
{{NavRisenRoad}} | |||
[[Category: | |||
[[Category:Followers of the Absolute]] |