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{{Infobox creature|movement m=9|weight kg=100|level=5|str=20|dex=14|con=19|int=11|wis=14|cha=12|con save prof=yes|wis save prof=yes|hp=85|ac=16|conditions=Aura of Bloodthirst|passives=Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail|e hp=59|t hp=110|name=Flind|title=Gnoll Warlord|image=Flind.jpg|size=Medium|type=[[Fiend]]|race=[[Gnoll]]|initiative=+8|full name=Flind}}
{{CharacterInfo
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]].
|title = Gnoll Warlord
|name = Flind
|image=[[File:Flind.jpg|350px]]
|STR=20
|DEX=14
|CON=19
|INT=11
|WIS=14
|CHA=12
|level=5
|race=[[Gnoll Flind]]
|type=Humanoid
|HP=85
|AC=16
|speed=9m / 30ft
|size=Medium
|weight=100kg/ 220.46lbs
|proficiency=2
|initiative=+8
|class =
|background=
|location = [[The Risen Road]]
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
|enemies =
}}


== Overview ==
The '''Flind''' is a hostile [[Gnoll]] warlord in [[Chapter One]] of [[Baldur's Gate 3]]. This creature can be found just outside of [[The Risen Road#Cave|The Risen Road Cave]].
Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.


==Related Quests==
== Conditions ==
* [[Find the Missing Shipment]]
==== Aura: [[Aura of Bloodthirst|Bloodthirst]] ====


==Involvement==
Any nearby creatures with the [[Rampage]] trait can make a bite attack as a [[Bonus Action]].
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave.  


After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]]. The creature can be convinced to join the party's side for the fight using [[Illithid Powers|Illithid Persuasion]]. The second option is only shown after selecting "''Search her mind for the source of the Voice".''
== Passive Features ==
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
* {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
* [[Aura of Bloodthirst]]
* [[Permanently Armed]]
* [[Tenacity]] (from held item)


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
== Loot ==
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including '''Flind'''.
* {{SmallIcon|Shattered Flail Icon.png}} [[Shattered Flail]]


After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless being in Honor Mode in which case she will immediately attack.
== Act 1 ==
Flind is the warlord of a vicious band of gnolls and is found outside of [[The Risen Road#Cave|The Risen Road Cave]], having trapped several [[Zhentarim]] in this cave. The creature can be convinced to join the players' side for the fight using Tadpole Powers.


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
== Notes and Trivia ==
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* The Flind has an extremely high initiative score.
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
* "Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins.
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.
   
 
[[Category: Gnolls]]
== Combat==
[[Category: Humanoids]]
 
[[Category: Characters in Act 1]]
===Attacks and Abilities===
[[Category: Bosses]]
{{Feature box|main hand attack|item=Chaos Flail}}{{Feature box|ranged attack|item=Goblin Bow}}{{Feature box|Flail of Pain}}
[[Category: Followers of the Absolute]]
{{Feature box|Flail of Paralysis}}
{{CharactersNavbox}}
{{Feature box|Flail of Madness}}
{{Feature box|Bloodfest}}
{{Feature box|Seething Fury}}
 
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability:
 
{{Feature box|Multiattack (Flind)}}
{{Feature box|Multiattack (Ranged)}}
 
=== Tactics ===
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
 
Flind's extremely high initiative will almost always allow her to act first in combat.
She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the [[Illithid Powers]] to convince her to turn against her pack. It's possible to command her to kill [[Rugan]] and [[Olly]] and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like [[Cloud of Daggers]] or [[Alchemist's Fire]] before they are allowed to frenzy.
 
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.
 
When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.
 
==Notable loot ==
 
*{{RarityItem|Shattered Flail}}
*{{RarityItem|Mind Flayer Parasite Specimen}}
 
==Notes==
*Flind has an extremely high initiative score despite lacking any clear means to increasing it.
*"Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
*Grants 75 experience when killed.
 
==External links==
*{{FRWiki|Flind|long}}
 
 
{{The Risen Road}}
[[Category:Gnolls]]
[[Category:Fiends]]
[[Category:Characters]]
[[Category:Characters in the Risen Road]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]
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