Editing Grym
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Latest revision | Your text | ||
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| image = Grym-npc.webp | | image = Grym-npc.webp | ||
}} | }} | ||
{{Infobox | {{Infobox character | ||
| name = Grym | | name = Grym | ||
| image = | | image = Grym-npc.webp | ||
| titles = Eternal Protector of the Forge | |||
Grym-npc.webp | |||
| | |||
| race = Golem | | race = Golem | ||
| level = 8 | | level = 8 | ||
| module1 = | |||
{{Infobox statistics | |||
| child = yes | |||
| size = Large | | size = Large | ||
| type = Construct | | type = Construct | ||
| | | armour_class = 18 | ||
| | | hit_points = 300 | ||
| | | hit_points_tactician = 450 | ||
| | | movement_speed_meters = 11 | ||
| | | movement_speed_feet = 37 | ||
| weight_kg = 5000 | |||
| weight_lb = 10,000 | |||
| hiddenlevel = 8 | |||
| str = 24 | | str = 24 | ||
| dex = 6 | | dex = 6 | ||
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| wis = 11 | | wis = 11 | ||
| cha = 1 | | cha = 1 | ||
| | | dex_save_proficiency = yes | ||
| | | wis_save_proficiency = yes | ||
| immune1 = Slashing | |||
| immune2 = Piercing | |||
| immune3 = Bludgeoning | |||
| immune4 = Acid | |||
| immune5 = Thunder | |||
| immune6 = Necrotic | |||
| immune7 = Fire | |||
| immune8 = Lightning | |||
| immune9 = Cold | |||
| immune10 = Poison | |||
| immune11 = Psychic | |||
| immune12 = Radiant | |||
| immune13 = Force | |||
| feature1_name = Adamantine Skin | |||
| feature1_description = Only intense heat can soften the Grym enough to be harmed. | |||
| feature2_name = Darkvision | |||
| feature2_description = Can see in the dark up to 12m. | |||
| feature3_name = Intense Adamantine Backlash | |||
| feature3_description = If melee attack hits you, the Attacker is sent Reeling for 3 turns. | |||
| feature4_name = Opportunity Attack | |||
| feature4_description = Automatically attack an enemy moving out of your reach. | |||
| feature5_name = Vengeful Guardian | |||
| feature5_description = Grym always attacks the last creature that hit it if possible. | |||
| feature6_name = Legendary Action: Adamantine Reverberation | |||
| feature6_description = Once per round, use your Legendary Action to [[Adamantine Reverberation|Reverberate]] when struck. | |||
| feature6_mode = Honour | |||
}} | |||
| resistances = | | module2 = {{Infobox statistics | ||
| subbox = yes | |||
| | | proficiency_bonus = | ||
| initiative = | |||
| | | name = Superheated resistances | ||
| | | resistant1 = Slashing | ||
| resistant2 = Piercing | |||
| resistant3 = Acid | |||
| resistant4 = Thunder | |||
| resistant5 = Cold | |||
| resistant6 = Force | |||
| vulnerable1 = Bludgeoning | |||
| immune1 = Necrotic | |||
| immune2 = Fire | |||
| immune3 = Lightning | |||
| immune4 = Psychic | |||
| immune5 = Poison | |||
| immune6 = Radiant | |||
}} | |||
}} | }} | ||
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first. | '''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first. | ||
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Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios. | Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios. | ||
Grym Concept Art.png|Concept art. | Grym Concept Art.png|Concept art. | ||
Grym Model.png|Grym's model. | |||
</gallery> | </gallery> | ||