Editing Harpy

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
| description = Harpies are a type of monstrosity creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered.
| description = Harpies are a type of monstrosity creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered.
| image = Harpy-thumbnail.jpg
| image = Harpy-thumbnail.jpg
}}{{Infobox creature|movement m=32|weight kg=50|level=3|str=12|dex=14|con=12|int=7|wis=10|cha=16|hp=24|ac=13|passives=Multiattack: Lured, Opportunity Attack|name=Harpy|image=Harpy_Model.png|size=Medium|type=Monstrosity|race=Harpy|e hp=16|t hp=31}}  
}}
{{Infobox character
 
| name = Harpy
| image = Harpy Model.png
| race = Harpy
| level = 3
 
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = [[Monstrosity]]
| hit_points = 24
| hit_points_tactician = 31
| armour_class = 13
| movement_speed_meters = 32
| movement_speed_feet = 107
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 3
| str = 12
| dex = 14
| con = 12
| int = 7
| wis = 10
| cha = 16
 
| feature1_name = Multiattack: Lured
| feature1_description = The harpy can make a multiattack if the target is lured.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}


'''Harpies''' are a non-playable race and type of [[monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[tiefling]], [[Mirkon]].  
'''Harpies''' are a non-playable race and type of [[monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[tiefling]], [[Mirkon]].  
Line 9: Line 42:
{{quote|Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.}}
{{quote|Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.}}


==Attacks and abilities==
== Attacks and abilities ==
 
{{Feature box| link=Claws (Harpy)|name=Claws|image name=Generic Physical.webp
|{{Action}}
 
{{Attack Roll}}: +3
{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
}}
 
{{Feature box|link=Multiattack (Harpy)|name=Multiattack|image name=Multiattack Earth Elemental.webp
|{{Action}}
 
{{Attack Roll}}: +3
{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
 
* Can only be done on a target suffering from the {{Cond|Lured}} condition.
}}
 
{{Feature box|name=Luring Song
|{{Inflicts|Lured}}
Charm nearby creatures with a magical melody to [[Lured (Condition)|Lure]] them to you.
 
{{Action}}
 
{{Range|m=25|ft=82}}
 
{{Concentration}}
 
{{Recharge|Per Combat}}
 
* The harpy singing can not take any other actions or move while using this ability.


{{Feature box|Claws (Harpy)}}{{Feature box|Sharp Rock}}{{Feature box|Multiattack (Harpy)}}
* On the turn of a affected character, they will make a {{SavingThrow|WIS|dc=13}} to break free of the trance, gaining the Resisted the Song condition for the {{Duration|2}}, making them immune to the Luring Song.
}}


{{Feature box|Luring Song}}
{{Feature box|link=Fly (Class Action)|name=Fly|image name=Fly.webp
|{{Action|Movement|m=3|ft=10}}


{{Feature box|Fly (Class Action)}}
[[Fly]] movement at a {{Range|m=16|ft=60}}.
}}


==Tactics ==
== Tactics ==
The truly difficult part in fighting the harpies is a combination of the terrain and their [[Luring Song]] ability. One harpy will always hang back to perform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered [[Difficult Terrain]], any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being [[Lured (Condition)|Lured]] so they can multiattack them.
The truly difficult part in fighting the harpies is a combination of the terrain and their [['''Luring Song''']] ability. One harpy will always hang back to perform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered [[Difficult Terrain]], any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being [[Lured (Condition)|Lured]] so they can multiattack them.


It is best to use ranged attacks and spell on the singing harpy to try breaking her [[Concentration]] in singing. With that freedom given, it is wise to fight back aggressively  before another harpy begins singing again.
It is best to use ranged attacks and spell on the singing harpy to try breaking her [[Concentration]] in singing. With that freedom given, it is wise to fight back aggressively  before another harpy begins singing again.
Line 26: Line 92:
A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song.
A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song.


If the player has a party member that can cast {{SAI|Calm Emotions}}, the fight can be somewhat trivialized. [[Calm Emotions]] protects [[Mirkon]] and all party members within its casting radius from being affected by '''Luring Song''' and makes it significantly easier to deal with the harpies. Players should be wary of preventing the [[Concentration]] of [[Calm Emotions]]'s caster from being broken. If the party member casting [[Calm Emotions]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken.
If the player has a party member that can cast {{SAI|Calm Emotions}}, the fight can be somewhat trivialized. [[Calm Emotions]] protects [[Mirkon]] and all party members within its casting radius from being affected by '''Luring Song''' and makes it significantly easier to deal with the harpies. Players should be wary of preventing the [[Concentration]] of [[Calm Emotion]]'s caster from being broken. If the party member casting [[Calm Emotions]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken.


Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party.
Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party.
Line 32: Line 98:
==Notes==
==Notes==


* Grants 20 experience when killed.
*Grants 20 experience when killed.


===Gallery===
=== Gallery ===
<gallery heights="250">
<gallery heights="250">
Harpy-thumbnail.jpg|A Harpy ingame.
Harpy-thumbnail.jpg|A Harpy ingame.
</gallery>
</gallery>


==External links ==
== External links ==
*{{FRWiki|Harpy|long}}
*{{FRWiki|Harpy|long}}


{{NavCreatures}}
{{NavCreatures}}
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Monstrosities]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: