Editing Hex
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{{SpellPage | {{SpellPage | ||
| name = Hex | | name = Hex | ||
| image = Hex. | | image = Hex Icon.png | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| classes = Warlock | | classes = Warlock | ||
| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| class learns at level | | class learns at level 2 = | ||
| races = | |||
| races = | | race learns at level 1 = | ||
| race learns at level 1 = | | race learns at level 2 = | ||
| race learns at level 2 = | | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check. | ||
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing. | |||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check. | |||
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on an [[Ability Scores|Ability]] of your choosing. | If the target dies before the spell ends, you can use a [[Bonus Action]] to Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | ||
| | Variants: | ||
| attack roll = | * {{IconLink|size=28|Hex Strength Icon.png|Hex (Strength)}} | ||
| damage = | * {{IconLink|size=28|Hex Dexterity Icon.png|Hex (Dexterity)}} | ||
| damage modifier = | * {{IconLink|size=28|Hex Constitution Icon.png|Hex (Constitution)}} | ||
| damage type = | * {{IconLink|size=28|Hex Intelligence Icon.png|Hex (Intelligence)}} | ||
| damage | * {{IconLink|size=28|Hex Wisdom Icon.png|Hex (Wisdom)}} | ||
| damage per = | * {{IconLink|size=28|Hex Charisma Icon.png|Hex (Charisma)}} | ||
| extra damage = | |||
If the target dies before spell's duration ends, gain: | |||
* {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}} | |||
| action type = bonus | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage per = | | extra damage save = | ||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| aoe = | | range m = | ||
| aoe m = | | range ft = | ||
| aoe ft = | | aoe = | ||
| condition = | | aoe m = | ||
| condition duration = | | aoe ft = | ||
| condition save = | | condition = | ||
| area = | | condition duration = | ||
| area category = | | condition save = | ||
| area shape = | | area = | ||
| area range m = | | area category = | ||
| area range ft = | | area shape = | ||
| area duration = | | area range m = | ||
| area turn start damage = | | area range ft = | ||
| area turn start damage type = | | area duration = | ||
| area turn start damage save = | | area turn start damage = | ||
| area turn start damage save effect = | | area turn start damage type = | ||
| area turn end damage = | | area turn start damage save = | ||
| area turn end damage type = | | area turn start damage save effect = | ||
| area turn end damage save = | | area turn end damage = | ||
| area turn end damage save effect = | | area turn end damage type = | ||
| area condition = | | area turn end damage save = | ||
| area condition 2 = | | area turn end damage save effect = | ||
| area condition 3 = | | area condition = | ||
| area condition 4 = | | area condition 2 = | ||
| area condition 3 = | |||
| higher levels = | | area condition 4 = | ||
| notes = | | higher levels = | ||
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | |||
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ||
** Level 1 Warlock casts {{ | ** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | ||
** Level 5 Warlock casts {{ | ** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | ||
** Level 3 Warlock casts {{ | ** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times. | ||
** Level 5 Warlock casts {{ | ** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | ||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | * '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | ||
** Warlock casts {{ | ** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''. | ||
** Warlock casts {{ | ** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. | ||
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | |||
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{ | |||
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | ** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | ||
| video = | |||
| video = | |||
}} | }} | ||
== External Links == | |||
== External | |||
* {{FRWiki|Hex|long}} | * {{FRWiki|Hex|long}} | ||