Editing Illithid Arcanist
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{stub}} | ||
{{Infobox statistics | {{Infobox statistics | ||
| name = Illithid Arcanist | | name = Illithid Arcanist | ||
| race = [[Mind Flayer]] | | race = [[Mind Flayer]] | ||
Line 10: | Line 7: | ||
| armour_class = 15 | | armour_class = 15 | ||
| hit_points = 55 | | hit_points = 55 | ||
| movement_speed_meters = 9 | | movement_speed_meters = 9 | ||
| movement_speed_feet = 30 | | movement_speed_feet = 30 | ||
| weight_kg = | | weight_kg = 75 | ||
| weight_lb = | | weight_lb = 150 | ||
| level = 8 | | level = 8 | ||
| str = 11 | | str = 11 | ||
Line 27: | Line 23: | ||
| cha_save_proficiency = yes | | cha_save_proficiency = yes | ||
| resistant1 = Fire | | resistant1 = Fire | ||
| condition1_name = Fire Shield: Warm | |||
| condition1_name = Fire Shield: | | condition1_description = Resistance to Cold, deal 2d8 Fire to melee attackers. | ||
| condition1_description = Resistance to | | condition2_name = Fire Shield: Chill | ||
| condition2_name = Fire Shield: | | condition2_description = Resistance to Fire, deal 2d8 Cold to melee attackers. | ||
| condition2_description = Resistance to | |||
| feature1_name = Empowered Evocation | | feature1_name = Empowered Evocation | ||
| feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | | feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | ||
Line 39: | Line 35: | ||
| feature3_description = Automatically attack an enemy moving out of your reach. | | feature3_description = Automatically attack an enemy moving out of your reach. | ||
}} | }} | ||
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', | '''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', multiple copies of which appear during several combat encounters during the finale of [[Act Three]]; at the [[High Hall]], and ''Atop the Netherbrain''. | ||
== | ==Gameplay== | ||
* | * Each copy of this enemy starts the fight with one condition, out of either [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] or [[Fire_Shield:_Warm_(Condition)|Fire Shield: Warm]] applied.{{note|This is verified to be true during ''at least'' the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.{{Verify}}}} | ||
* | * This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base [[Mind Flayer]] enemy type. | ||
* Notable abilities this enemy uses include: [[Magic Missile]], [[Shield]] (as a [[Reaction]]) | |||
== | == Footnotes == | ||
{{notelist}} | |||
{{ | {{NavBaldursGate}} |