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| image = alena-dubrovina-kethericportrait-1.webp
| image = alena-dubrovina-kethericportrait-1.webp
}}
}}
{{Infobox creature
{{Infobox statistics
| name = Ketheric Thorm
| name = Ketheric Thorm
| image =  
| image = Alena-dubrovina-kethericportrait-1.webp
<gallery>
| imagesize = 0.7
Alena-dubrovina-kethericportrait-1.webp|Portrait
Ketheric Model.png|Model
</gallery>
| size = Medium
| size = Medium
| race = Undead
| race = Undead
| type = Undead
| type = Undead
| class = Paladin
| class = Paladin
| ac = 22
| armour_class = 22
| e hp = 101
| hit_points = 188
| t hp = 218
| movement_speed_meters = 9
| hp = 145
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 75
| weight kg = 75
| weight_lb = 165
| level = 11
| level = 11
| str = 18
| str = 18
| t str = 20
| dex = 13
| dex = 13
| t dex = 15
| con = 17
| con = 17
| int = 12
| int = 12
| wis = 15
| wis = 15
| cha = 20
| cha = 20
| t cha = 22
| wis_save_proficiency = Yes
| wis save_prof = Yes
| cha_save_proficiency = Yes
| cha save prof = Yes
| nonmagic resistant1 = Bludgeoning
| resistances = necrotic resistant full, poison immunity
| nonmagic resistant2 = Piercing
| t resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, necrotic resistant full, poison immunity
| nonmagic resistant3 = Slashing
 
| immune1 = Poison
| conditions = Aura of Hate, Aura of Protection
| resistant1 = Necrotic
| h conditions = Aura of Hate, Aura of Protection, Legendary Action: Hordestrike
| condition1_name = Aura of Protection
| passives = Arcane Enchantment (+1) @ Ketheric's Shield, Darkvision, Defence, Divine Health, Extra Attack, Fey Ancestry, Immutable Form, Improved Divine Smite, Magical Plate (-2) @ Reaper's Embrace, Opportunity Attack, Reaper's Rigidity @ Reaper's Embrace, Shield Bash @ Ketheric's Shield
| condition1_description = Increases Saving Throws to self and nearby allies
| h passives = Arcane Enchantment (+1) @ Ketheric's Shield, Darkvision, Defence, Divine Health, Extra Attack, Fey Ancestry, Immutable Form, Improved Divine Smite, Legendary Action: Hordestrike, Magical Plate (-2) @ Reaper's Embrace, Opportunity Attack, Reaper's Rigidity @ Reaper's Embrace, Shield Bash @ Ketheric's Shield
| condition2_name = Aura of Hate
| condition2_description = Increases weapon damage to self and nearby allies
| feature1_name = Arcane Enchantment (+1)
| feature1_description = +1 bonus to Spell Save DC and Spell attack rolls.
| feature1_item = Ketheric's Shield
| feature2_name = Darkvision
| feature2_description = Can attack nearby creatures in the dark without disadvantage.
| feature3_name = Defence
| feature3_description = +1 bonus to Armour Class while wearing armour.
| feature4_name = Divine Health
| feature4_description = Immune to [[disease]].
| feature5_name = Extra Attack
| feature5_description = Make an additional free attack after making an unarmed or weapon attack.
| feature6_name = Fey Ancestry
| feature6_description = Immunity to sleep and advantage on saves against Charmed.
| feature7_name = Immutable Form
| feature7_description = Immune to having your form changed. +5 to saving throws against spells which Banish.
| feature8_name = Improved Divine Smite
| feature8_description = Melee weapon attacks deal an additional 1d8 Radiant damage.
| feature9_name = Legendary Action: Hordestrike
| feature9_description = Spend a Legendary Action to [[Hordestrike]] an enemy when it is attacked by an ally following Deadly Orders.
| feature9_mode = Honour
| feature10_name = Magical Plate
| feature10_description = All incoming damage is reduced by 2
| feature10_item = Reaper's Embrace
| feature11_name = Opportunity Attack
| feature11_description = Make a melee attack against an enemy moving out of range.
| feature12_name = Reaper's Rigidity
| feature12_description = When activated, can't be moved against your will, but have Disadvantage on DEX saving throws.
| feature12_item = Reaper's Embrace
| feature13_name = Shield Bash
| feature13_description = Use a reaction to knock an attacker Prone.
| feature13_item = Ketheric's Shield
}}{{CombatTab}}
}}{{CombatTab}}
This page focuses on [[Ketheric Thorm]]'s behavior during turn-based combat gameplay.
This page focuses on [[Ketheric Thorm]]'s behavior during turn-based combat gameplay.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|Incubate Death}}
{{Feature box
|name=Incubate Death
|image name=Generic Necrotic.webp
|* Spawn a Skeletal Involucre. After 1 turn, the involucre explodes, dealing {{DamageText|3d8+3|Necrotic}} damage and birthing a [[Necromite]].
 
{{Range|m=18|ft=60}}
 
{{Action}}}}


{{Feature box|Deadly Orders}}
{{Feature box
|name=Deadly Orders
|image name=Generic Control.webp
|* Command your troops to prioritise attacking a specific foe.
* Your underlings are more likely to target this foe, and their [[Attack Roll]]s against it have {{Advantage}}.
}}


{{Feature box|Divine Smite}}
{{Feature box
|name=Divine Smite
|image name=Divine Smite.webp
|* Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant|drs=t}} damage. Deals an additional {{DamageText|1d8|Radiant|drs=t}} damage to Fiends and Undead.
}}


=== Honour Mode ===
=== Honour Mode ===
{{Feature box|Hordestrike}}
{{Feature box
|name=Hordestrike
|image name=Generic Damage.webp
|{{DamageInfo|4d8|Force}}
* Launch a hammer of spectral force at a creature your minions are attacking.
}}


== Allies ==
== Allies ==
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===Stage 2===
===Stage 2===
====Phase 1====
====Phase 1====
The next stage of the fight begins shortly after catching up to Ketheric in the [[Mind Flayer Colony]]. A Restoration Pod that grants the benefits of a [[Long Rest]] can be found to the right of the elevator that brings you to him. This is also an excellent opportunity to prepare for the coming fight by summoning additional help. If available, a set of [[Conjure Elemental|Elementals]] can be particularly helpful in keeping the necromites and skeletal involucres under control; likewise [[Conjure Minor Elemental|Azers]]. The area also offers unlimited fodder for [[Animate Dead]].  
The second stage of the fight begins shortly after catching up to Ketheric in the [[Mind Flayer Colony]]. A Restoration Pod that grants the benefits of a [[Long Rest]] can be found to the right of the elevator that brings you to him. This is also an excellent opportunity to prepare for the coming fight by summoning additional help. If available, a set of [[Conjure Elemental|Elementals]] can be particularly helpful in keeping the necromites and skeletal involucres under control; likewise [[Conjure Minor Elemental|Azers]]. The area also offers unlimited fodder for [[Animate Dead]].  


After the cutscene regarding Ketheric and his allies, players will enter a short conversation with Ketheric. During this dialogue, he can be talked down from fighting with a {{Ability Check|Persuasion|18}}, which will be available only if party members laid the conversational groundwork during the prior conversation on top of Moonrise Towers. On a success, Ketheric will kill himself and the battle will skip directly to [[#Phase 2|phase two]]. Otherwise, a fight will ensue.
After the cutscene regarding Ketheric and his allies, players will enter a short conversation with Ketheric. During this dialogue, he can be talked down from fighting with a {{Ability Check|Persuasion|18}}. On a success, Ketheric will kill himself and the battle will skip directly to [[#Phase 2|phase two]]. Otherwise, a fight will ensue.


This time, Ketheric can be found on the raised, round platform before the party. To the far right, a [[Mindflayer]] can be found overlooking the battlefield, further in, four [[Intellect Devourer|Intellect Devourers]] will quickly approach the party. Should she be alive, [[Dame Aylin|Aylin]] will be found trapped by spectral hands, granting Ketheric [[Invulnerable_(Condition)|invulnerability]] once more. On the other side of the room, to the left, four [[Necromite|necromites]] will sling spells down at the party.
This time, Ketheric can be found on the raised, round platform before the party. To the far right, a [[Mindflayer]] can be found overlooking the battlefield, further in, four [[Intellect Devourer|Intellect Devourers]] will quickly approach the party. Should she be alive, [[Dame Aylin|Aylin]] will be found trapped by spectral hands, granting Ketheric [[Invulnerable_(Condition)|invulnerability]] once more. On the other side of the room, to the left, four [[Necromite|necromites]] will sling spells down at the party.
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====Phase 2====
====Phase 2====
{{see also|Apostle of Myrkul}}
The last phase of the fight begins as soon as Ketheric is killed, and this time the party faces the [[Apostle of Myrkul]]. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.
The last phase of the fight begins as soon as Ketheric is killed, and this time the party faces the '''Apostle of Myrkul'''. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.
 
During this phase, up to four additional [[Skeletal Involucre]]s will be created at random points at the edges of the battle space at the end of every turn. Since the involucres are resistant to piercing damage but vulnerable to bludgeoning damage, party members with access to highly mobile summons that have powerful melee attacks, such as {{c link|Elementals|nocat}}, will find themselves in good shape on this front.


The Apostle hits hard, hits often, and has a large health pool. However, the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the {{SAI|Finger of Death}} spell. Should the necromites be dealt with (or the Apostle itself prevented from consuming them), then this spell won't be an issue.  
The Apostle hits hard, hits often, and has a large health pool. However, the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the {{SAI|Finger of Death}} spell. Should the necromites be dealt with (or the Apostle itself prevented from consuming them), then this spell won't be an issue.  
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Party members having trouble hitting the Apostle can turn to area-of-effect attacks, such as spells or smokepowder bombs.  
Party members having trouble hitting the Apostle can turn to area-of-effect attacks, such as spells or smokepowder bombs.  


Despite the large size of the Apostle, it's still susceptible to most regular conditions, such as weakened or blinded, and can be made [[Wet (Condition)|wet]] using [[Create Water]]. The effect from Arrows of Ilmater that prevents healing and similar effects that prevent healing are extremely effective. Likewise, although it has a difficult-to-overcome saving throw versus many more severe conditions, casting {{SAI|Darkness}} on it will blind the Apostle thereby helping any melee fighters prevent some of the damage and combos, in particular removing its ability to opportunity strike.  
Despite the large size of Apostle, it's still susceptible to most regular conditions, such as weakened or blinded, and can be made [[Wet (Condition)|wet]] using [[Create Water]]. The effect from Arrows of Ilmater that prevents healing and similar effects that prevent healing are extremely effective. Likewise, although it has a difficult-to-overcome saving throw versus many more severe conditions, casting [[Darkness]] on it will blind the Apostle thereby helping any melee fighters prevent some of the damage and combos, in particular removing its ability to opportunity strike.  


The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, potentially off of the platform itself. Positioning all melee units with the spikes of the arena at their back will prevent them from being knocked off the platform this way. Alternatively, the Apostle can be disarmed of its scythe, removing the threat entirely.
The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, potentially off of the platform itself. Positioning all melee units with the spikes of the arena at their back will prevent them from being knocked off the platform this way. Alternatively, the Apostle can be disarmed of its scythe, removing the threat entirely.
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