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{{Infobox creature
{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
| name = Meenlock
{{CharacterInfo
| image = Meenlock.jpg
|name=Meenlock
| size = Small
|type=Fey
| race = Meenlock
|race=[[Meenlock]]
| type = Fey
|DEX=17|CON=14|INT=11|WIS=12|CHA=8|STR=7
| hp = 49
|HP=49
| t hp = 63
|AC=16
| ac = 16
|size=Smalll
| t ac = 17
|weight=50kg
| weight kg = 50
|proficiency=3
| level = 6
|initiative=+3
| str = 7
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Light Sensitivity}}
| dex = 17
|location=[[Last Light Inn - Cellar]]
| t dex = 18
|image=[[File:Meenlock.jpg|350px]]
| con = 14
|level=6
| int = 11
|exp=50
| wis = 12
|allies=
| cha = 8
}}
 
'''Meenlock''' are enemies found in [[Act Two]]. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
 
==Attacks and Abilities==
===Melee Attack - Claws===
Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
 
{{Action}}
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
{{SavingThrow|CON|dc=13}} to prevent {{Cond|Paralysed}}.


| conditions = Fear Aura
===Shadow Teleport===
| passives = Darkvision, Light Sensitivity, Opportunity Attack
Teleport to a shadowy location.
}}
 
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
{{action | bonus}}
*Similar to '''{{SAI|Shadow Teleportation}}''', though limited to 16 meters.


==About==
===Fear Aura===
{{Q|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.|author=in-game racial description}}
Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


==Attacks and abilities==
*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
{{Feature box|Claws (Meenlock)}}
{{Feature box|Shadow Teleport (Meenlock)}}
{{Feature box|Sense Hidden Presence}}


==Tactics==
==Notes==
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.


==Notable loot==
==Notable Drops==
* {{MdRarityItem|Swarming Toadstool}}
{{MdRarityItem|Swarming Toadstool}}<br>
* {{MdRarityItem|Dragon Egg Mushroom}}
{{MdRarityItem|Dragon Egg Mushroom}}<br>
* {{MdRarityItem|Poison Spore}}
{{MdRarityItem|Poison Spore}}<br>
* {{MdRarityItem|Tongue of Madness}}
{{MdRarityItem|Tongue of Madness}}<br>
* {{MdRarityItem|Nothic Eye}}
{{MdRarityItem|Nothic Eye}}<br>
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
{{MdRarityItem|Timmask Spores}}<br>
* {{MdRarityItem|Bonecap}}
{{MdRarityItem|Bonecap}}<br>
* {{MdRarityItem|Ochre Jelly Slime}}
{{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Covert Cowl}}
* 50 exp


== External links ==
== External links ==
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{{NavCreatures}}
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]
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