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{{Infobox creature
{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{CharacterInfo|name=Meenlock|type=Fey|race=[[Meenlock]]|DEX=17|CON=14|INT=11|WIS=12|CHA=8|STR=7|HP=49|AC=16|size=Small|weight=50kg|proficiency=3|initiative=+3|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
| name = Meenlock
| image = Meenlock.jpg
| size = Small
| race = Meenlock
| type = Fey
| hp = 49
| t hp = 63
| ac = 16
| t ac = 17
| weight kg = 50
| level = 6
| str = 7
| dex = 17
| t dex = 18
| con = 14
| int = 11
| wis = 12
| cha = 8


| conditions = Fear Aura
{{SmallIcon|Sunlight_Sensitivity_Icon.png}} [[Sunlight Sensitivity]]|location=[[Last Light Inn - Cellar]]|image=[[File:Meenlock.jpg|350px]]|level=6|exp=50|allies=}}
| passives = Darkvision, Light Sensitivity, Opportunity Attack
}}
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


==About==
'''Meenlock''' are enemies found in [[Act Two]]. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
{{Q|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.|author=in-game racial description}}
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


==Attacks and abilities==
==Attacks and Abilities==
{{Feature box|Claws (Meenlock)}}
===Melee Attack - Claws===
{{Feature box|Shadow Teleport (Meenlock)}}
Lash out with venomous claws to [[Paralysed (Condition)|Paralyse]] your target.
{{Feature box|Sense Hidden Presence}}


==Tactics==
{{Action}}
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
{{SavingThrow|CON|dc=13}} to prevent {{SmallIcon|Paralysed Condition Icon.webp}} [[Paralysed (Condition)]].
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.


==Notable loot==
===Shadow Teleport===
* {{MdRarityItem|Swarming Toadstool}}
Teleport to a shadowy location.
* {{MdRarityItem|Dragon Egg Mushroom}}
* {{MdRarityItem|Poison Spore}}
* {{MdRarityItem|Tongue of Madness}}
* {{MdRarityItem|Nothic Eye}}
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
* {{MdRarityItem|Bonecap}}
* {{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Covert Cowl}}
* 50 exp


== External links ==
{{action | bonus}}
* {{FRWiki|Meenlock|long}}
*Similar to '''{{IconLink|Shadow Step Icon.png|Shadow Teleportation}}''', though limited to 16 meters.
 
===Fear Aura===
Can possibly [[Frightened (Condition)|frighten]] nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
 
*Ennemies of the Meenlock unconditionally receive the [[Meenlock Fear (Condition)]] when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a [[Frightened (Condition)]] for 2 turns.
 
==Notes==
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
 
==Notable Drops==
{{SmItemIcon|Swarming Toadstool}}<br>
{{SmItemIcon|Dragon Egg Mushroom}}<br>
{{SmItemIcon|Poison Spore}}<br>
{{SmItemIcon|Tongue of Madness}}<br>
{{SmItemIcon|Nothic Eye}}<br>
{{SmIconLink|Timmask Spores Item Icon.png|Timmask Spores}}<br>
{{SmItemIcon|Bonecap}}<br>
{{SmItemIcon|Ochre Jelly Slime}}


{{NavCreatures}}
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]
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