Editing Melf's Acid Arrow

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
|name = Melf's Acid Arrow
| name = Melf's Acid Arrow
|image = Melf's Acid Arrow.webp
| image = Melf's Acid Arrow Icon.png
|level = 2
| level = 2
|school = Evocation
| school = Evocation
|ritual =  
| ritual =  
|classes = Wizard
| classes = Wizard, Eldritch Knight, Arcane Trickster
|class learns at level 3 = Wizard, Circle of the Land:Swamp
| class learns at level 3 = Wizard
|class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
|class learns at level 8 = Arcane Trickster
| class learns at level 8 = Arcane Trickster
|races =  
| races =  
|race learns at level 1 =  
| race learns at level 1 =  
|race learns at level 2 =  
| race learns at level 2 =  
|summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
|description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.


If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
|cost = action, spell2
| action type = action
|attack roll = yes
| attack roll =  
|damage = 4d4
| damage = 4d4
|damage type = Acid
| damage modifier =
|range = ranged
| damage type = Acid
|condition = Melf's Acid Arrow
| damage save =
|condition duration = 1
| damage save effect =
|area = Acid (surface)
| damage per =
|area range m = 2
| extra damage = 2d4
|area range ft = 7
| extra damage modifier =
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| extra damage type = Acid
|granted by items = Markoheshkir:Short Rest, Melf's First Staff:Long Rest
| extra damage save =
|notes = The incantation for Melf's Acid Arrow is '''Dissolvē''', the Latin command "dissolve!"
| extra damage save effect =
|video = Melf's Acid Arrow Visuals.mp4
| extra damage per =
| concentration =
| range = ranged
| range m =
| range ft =
| aoe =
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| condition =  
| condition duration =  
| condition save =
| area =  
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| area range ft =  
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| area condition 2 =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =  
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
*Can be cast with {{SmallIcon|Corellons Grace Icon.png}} [[Melf's First Staff]] once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| video = Melf's Acid Arrow Visuals.mp4
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Melf's acid arrow|long}}
* {{FRWiki|Melf's acid arrow|long}}
[[Category:Sources of Acid damage]]
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