Editing Owlbear Cub
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 41: | Line 41: | ||
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good. | As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good. | ||
If calling [[Lump the Enlightened]] to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking | If calling [[Lump the Enlightened]] to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking it out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing it. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mothers death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later. | ||
The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2. | The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2. | ||
Line 52: | Line 52: | ||
== Epilogue == | == Epilogue == | ||
If the cub survived the final battle, he will appear at [[Withers]]' Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him | If the cub survived the final battle, he will appear at [[Withers]]' Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him they're glad Withers invited him, and comment on him being so much larger than his "big brother" Scratch. If the player character knows {{SAI|Speak with Animals|Speak with Animals}}, the cub reveals that he was never invited but instead followed the player character's pleasant smell to join the gathering. Speak with Animals casters can also ask the cub what he's been up to, to which he shares that he made new cat, turtle, and kraken friends but attacked the kraken after the latter ate the cat. The player then has the opportunity to let a former party member adopt the cub: either [[Halsin]], [[Shadowheart]] (if she turned away from [[Shar]]), or the player character themselves (if they ''only'' romanced Halsin and/or Shadowheart in Act Three and went home with one of them). Regardless of who adopts him, the cub says he likes the player's choice and will go to them after the party. | ||
== Attacks and abilities == | == Attacks and abilities == |