Editing Owlbear Cub

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 41: Line 41:
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good.
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good.


If calling [[Lump the Enlightened]] to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mother's death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later.
If calling [[Lump the Enlightened]] to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking it out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing it. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mothers death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later.


The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2.
The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2.
Line 52: Line 52:


== Epilogue ==
== Epilogue ==
If the cub survived the final battle, he will appear at [[Withers]]' Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him it's good to see him (to which he becomes flustered), and ask what he's up to (though his answer is mistaken for dancing). If the player character knows {{SAI|Speak with Animals|Speak with Animals}}, the cub reveals that he was never invited but instead followed the player character's pleasant smell to join the gathering. Speak with Animals casters can also comment on the cub being so much larger than his "big brother" Scratch and ask again what he's been up to, to which he shares that he made new cat, turtle, and kraken friends but attacked the kraken after the latter ate the cat. The player then has the opportunity to let a former party member adopt the cub: either [[Halsin]], [[Shadowheart]] (if she turned away from [[Shar]]), or the player character themselves (if they ''only'' romanced Halsin and/or Shadowheart in Act Three and went home with one of them). Regardless of who adopts him, the cub says he likes the player's choice and will go to them after the party.
If the cub survived the final battle, he will appear at [[Withers]]' Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him they're glad Withers invited him, and comment on him being so much larger than his "big brother" Scratch. If the player character knows {{SAI|Speak with Animals|Speak with Animals}}, the cub reveals that he was never invited but instead followed the player character's pleasant smell to join the gathering. Speak with Animals casters can also ask the cub what he's been up to, to which he shares that he made new cat, turtle, and kraken friends but attacked the kraken after the latter ate the cat. The player then has the opportunity to let a former party member adopt the cub: either [[Halsin]], [[Shadowheart]] (if she turned away from [[Shar]]), or the player character themselves (if they ''only'' romanced Halsin and/or Shadowheart in Act Three and went home with one of them). Regardless of who adopts him, the cub says he likes the player's choice and will go to them after the party.


== Attacks and abilities ==
== Attacks and abilities ==
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: