Editing Phalar Aluve
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
| controller icon = Longsword +1 Unfaded.png | | controller icon = Longsword +1 Unfaded.png | ||
| icon = Longsword +1 Unfaded Icon.png | | icon = Longsword +1 Unfaded Icon.png | ||
| description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: | | description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Sing|Sing]] or [[Phalar Aluve: Shriek|Shriek]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice. | ||
| quote = The | | quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.' | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
Line 22: | Line 22: | ||
| uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2 | | uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2 | ||
| special = * {{Skill|Performance}} +1 | | special = * {{Skill|Performance}} +1 | ||
* '''{{SAI|Phalar Aluve: Melody|w=40}}:''' The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}. Effect ends | * '''{{SAI|Phalar Aluve: Melody|w=40}}:''' The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}. Effect ends when Phalar Aluve is unequipped. | ||
| weapon actions = Lacerate, Rush Attack, Pommel Strike | | weapon actions = Lacerate, Rush Attack, Pommel Strike | ||
| where to find = This weapon can be found stabbed into a rock in the [[Underdark]] {{coords|116|-192}} and can be freed by passing either a: | | where to find = This weapon can be found stabbed into a rock in the [[Underdark]] {{coords|116|-192}} and can be freed by passing either a: | ||
* DC 15 [[Ability Check|Strength]] check to yank it from the stone. | * DC 15 [[Ability Check|Strength]] check to yank it from the stone. | ||
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | * DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | ||
* | * Paladin: DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword. If successful, a Paladin can perform the ritual or use your oath to prove your work (DC 10 [[Ability Check|Charisma]] check). | ||
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check. | |||
Finally, spilling blood on the sword can also release the sword without an ability check (for example with Ritual Dagger). | |||
| notes = | | notes = * The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' | ||
* The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' | |||
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}. | * Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}. | ||
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you' | * Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you' |