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{{Weapon action page
[[Category:Actions]][[Category:Weapon Actions]]
| name = Piercing Shot
[[File:Piercing Shot Icon.png|frameless|right]]
| image = Piercing Shot.webp
'''Piercing Shot''' is a [[Weapon Actions|Weapon Action]]. This action is available to characters that are [[Proficiency|proficient]] in and are wielding a [[Hand Crossbow|Hand Crossbows]], [[Heavy Crossbow|Heavy Crossbows]] or [[Light Crossbow|Light Crossbows]] in their main hand.
| controller icon = Piercing Shot Icon.webp
 
| icon = Piercing Shot Unfaded Icon.webp
== Description ==
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
Shoot a foe in the chest and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Deal regular damage and possibly inflict {{Cond|Gaping Wounds}} which cause extra damage on attacks.
 
| extra description = [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't receive '''Gaping Wounds'''.
== Properties ==
| damage = weapon
{{InfoBlob|{{Action}}}}
| damage modifier = Dexterity
 
| cost = action
* Damage: {{DamageInfo | 1d8 | Physical | modifier = ranged}} (Inherits Weapon Damage Type)
| range = weapon
* {{Attack Roll}}
| save = CON
* {{Range|ranged}} (Inherits Weapon Range)
| attack roll = yes
* {{SavingThrow|CON}} to avoid Gaping Wounds
| recharge = Short Rest
* {{Recharge|Short Rest}}
| condition = Gaping Wounds
 
| condition save = CON
{| role="presentation" class="wikitable mw-collapsible"
| condition duration = 2
| <strong>Gaping Wounds</strong>
| condition dc = weapon action
|-
}}
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* Attacks against this creature deal an additional {{DamageText|2|Piercing}} damage.
* Removed by healing.
|}
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