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{{Action Page
'''Primal Stampede''' is a [[Wildheart]] Barbarians Action. This ability allows them to use their elk-like anger to rush enemies and knock them Prone.
| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
 
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
[[File:Primal Stampede Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| extra description = Available only when {{Cond|Rage|Raging}}.
| title = <div style="font-size:105%; font-family:Georgia;">''"Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| image = Primal Stampede.webp
 
| cost = action, movement
Available only when [[Rage|Raging]]."''</div>
| damage = 1d4
----
| damage type = Bludgeoning
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action'''</div>
| damage modifier = Strength
----
| range m = 9
| Damage = <span style="color:darkgray">1d4 + [[Strength#Strength Modifier Chart|Strength Modifier]]
| range ft = 30
| Damage Types = [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]
| aoe shape = line
| Range = 9m / 30ft
| aoe m = 9
| Condition = [[Condition#Prone|Prone]]
| aoe ft = 30
| Duration = 2 turns
| attack roll = yes
}}]]
| save = STR
 
| save dc = 10 + [[Strength]] modifier
== Description ==
| recharge =  
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| condition = Prone
 
| condition save = Strength
Available only when [[Rage|Raging]].
| condition duration = 2
 
| condition dc = 10 + [[Strength]] modifier
== Properties ==
| warning = Doesn't provoke Opportunity Attacks.
{{C|[[File:Action Icon.png|frameless|25px]] Action}}
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
 
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* Damage: 3 ~ 6 Bludgeoning
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
** <code>[[File:D4 Physical.png|frameless|50px]] <span style="color:darkgray">1d4 + </span> [[Strength#Strength Modifier Chart|<span style="color:darkgray">Strength Modifier</span>]] [[File:Bludgeoning Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]</code>
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
| class learns at level 3 = Wildheart
 
}}
{| role="presentation" class="wikitable mw-collapsible"
{{BarbarianNavbox}}
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
[[Category:Rush_actions]]
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
 
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
 
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
 
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
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