Editing Raphael/combat
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Latest revision | Your text | ||
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| weight_lb = 160 | | weight_lb = 160 | ||
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | | initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | ||
| | | resistant1 = Piercing | ||
| | | resistant2 = Bludgeoning | ||
| | | resistant3 = Slashing | ||
| | | resistant4 = Cold | ||
| | | resistant5 = Poison | ||
| | | resistant6 = Lightning | ||
| immune1 = Fire | | immune1 = Fire | ||