Editing Rolan

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==== Stay or Go ====
==== Stay or Go ====


The party can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:
The player character can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:


*{{SkillCheck|Persuasion|10}}
*{{SkillCheck|Persuasion|10}}
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If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.
If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.


If successful, Rolan and his siblings will stay inside the [[Emerald Grove]].
If successful, the player character is awarded with Rolan and his siblings staying inside the [[Emerald Grove]].


There are several special options for bypassing the skill check entirely:
There are several special options for bypassing the skill check entirely:
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* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path they walk next.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path he walks next.
* [[Dragonborn]] can stress the importance of clan and being with his people.
* [[Dragonborn]] can stress the importance of clan and being with his people.


If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.
If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.


If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player character can interject by either supporting or rejecting the idea.
If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player can interject by either supporting or rejecting the idea.


Should Rolan survive to join the celebration after the party [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
Should Rolan survive to join the celebration after the party [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
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