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| image = Edward-vanderghote-sarevok.webp
| image = Edward-vanderghote-sarevok.webp
}}
}}
{{Infobox creature
{{Infobox statistics
| name = Sarevok Anchev
| name = Sarevok Anchev
| image = Sarevok_Model.png
| image = Sarevok_Model.png
| race = [[Human]]
| imagesize = 0.6
| race = Human
| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = Humanoid
| ac = 20
| armour_class = 20
| e hp = 183
| hit_points = 262
| hp = 262
| hit_points_tactician = 340
| t hp = 340
| hit_points_honour = 340
| movement m = 9
| movement_speed_meters = 9
| weight kg = 80
| movement_speed_feet = 30
| weight_kg =
| weight_lb = 160
| level = 16
| level = 16
| str = 20
| str = 20
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| wis = 14
| wis = 14
| cha = 15
| cha = 15
| str save prof = yes
| str_save_proficiency = yes
| con save prof = yes
| con_save_proficiency = yes
| e conditions =  
 
| conditions = Legendary Resistance
| condition1_name = Legendary Resistance: Incapacitation
| t conditions = Legendary Resistance: Incapacitation
| condition1_description = +10 to your next saving throw against being Incapacitated.
| h passives = Legendary Action: Murderous Retort, Exceptional Plate @ Plate Armour +2, Extra Attack, First Blood @ Amulet of Bhaal, Indomitable, Opportunity Attack, Perfect Sentry, Permanently Armed
| condition1_mode = Tactician
| passives = Exceptional Plate @ Plate Armour +2, Extra Attack, First Blood @ Amulet of Bhaal, Indomitable, Opportunity Attack, Perfect Sentry, Permanently Armed
 
| feature1_name = Exceptional Plate
| feature1_description = Take 2 less damage from physical sources.
| feature1_item = Plate Armour +2
| feature2_name = Extra Attack
| feature2_description = Make an additional free attack after an unarmed or melee attack.
| feature3_name = First Blood
| feature3_description = On a hit, inflict Bleeding on targets that have full Hit Points.
| feature3_item = Amulet of Bhaal
| feature4_name = Indomitable
| feature4_description = On a failed saving throw, roll again and use the new result instead.
| feature5_name = Legendary Action: Murderous Retort
| feature5_description = React to being hit with a weapon attack or Deathbringer's Assult.
| feature5_mode = Honour
| feature6_name = Opportunity Attack
| feature6_description = Make a melee attack against an enemy moving out of range.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
| feature8_name = Permanently Armed
| feature8_description = Cannot be disarmed.
}}
}}
{{CombatTab}}
{{CombatTab}}{{UnderConstruction}}


This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters.
This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters.
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This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


== Attacks and Abilities ==
== Murder Tribunal ==  
{{Feature box|Deathbringer Assault}}
Sarevok can be fought at the [[Murder Tribunal]] in the [[Lower City Sewers]]. He is joined by echos of [[Echo of Sendai|Sendai]], [[Echo of Illasera|Illasera]] and [[Echo of Amelyssan|Amelyssan]].


{{Feature box|Deathbringer's Legacy}}
It is also possible for [[That Which Guards]], [[That Which Lurks]], and [[That Which Watches]] to join the fight as well. While initially not part of the battle, they can get involved should they any of the combatants get too close to their position by the main entrance. Conversely, the three automatically die and can be looted once Sarevok is killed, since they were specters summoned by him.


{{Feature box|Power Word Kill}}
== Spells and Abilities ==
 
{{Feature box|name=Deathbringer Assault|image name=Generic Death.webp
=== Honour Mode ===
|* Melee attack dealing {{DamageText|10d10|Slashing}} +  {{DamageText|10d10|Slashing}} damage.
 
* Sarevok can only use this after he has four stacks of {{Cond|Murderous Strikes}} and has received the {{Cond|Deathbringer's Legacy}}.
{{Feature box|Murderous Retort}}
}}


{{Feature box|name=Deathbringer's Legacy|image name=
|* Sarevok must have four stacks of the Condition {{Cond|Murderous Strikes}} to use this ability.
* When he casts this ability, Sarevok gains 1 stack of the condition also named {{cond|Deathbringer's Legacy}}.
}}


===Common===
===Common===
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===From allies===
===From allies===
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.
* {{Cond|Sanctuary}} (from Echo of Amelyssan)
* {{Cond|Sanctuary}} (from Sarevok's allied summon)
* {{Cond|Warding Bond (Target)}} (from Echo of Amelyssan)
* {{Cond|Warding Bond}} (from Sarevok's allied summon)


===Immunities===
===Immunities===
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''Sarevok can be affected by all of the following conditions:''
''Sarevok can be affected by all of the following conditions:''
{{div col}}
{{div col}}
* {{Cond|Bloodless}}
* {{Cond|Compelled to Duel}}
* {{Cond|Compelled to Duel}}
* {{Cond|Frightened}}
* {{Cond|Frightened}}
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* {{Cond|Vicious Mockery}}
* {{Cond|Vicious Mockery}}
* {{Cond|Hideous Laughter}}
* {{Cond|Hideous Laughter}}
* {{Cond|Paralysed}} - NOTE: Even if Sarevok has received Echo of Illasera, the condition can be temporarily inflicted on him by e.g. [[Surgeon's Subjugation Amulet]] to benefit from the automatic critical hits, and he will not recover until his own turn.


{{div col end}}
{{div col end}}


==Allies==
==Summons==
*[[Echo of Amelyssan]]
When Sarevok is in combat, these entities always exist in the field, even if Sarevok does not have to "summon" them himself during the fight. This list does not include entities that can "enter the fight later" such as by walking too close to them, even if those entities are allied to Sarevok.
** Casts {{SAI|Warding Bond}} and {{SAI|Sanctuary}} on Sarevok.
** Upon death, grants Sarevok {{Cond|Absorbed Essence: Amelyssan}}, healing him for {{DamageText|2d12|Healing}} each time he attacks.
** With {{cond|Retributive Justice}}, casts {{SAI|Cloudkill}} and uses melee attacks.
 
*[[Echo of Illasera]]
** Casts {{SAI|Haste}} on Sarevok and uses {{SAI|Counterspell}} to negate party's spells.
** Upon death, grants Sarevok {{Cond|Absorbed Essence: Illasera}}, making him {{cond|hastened}} and immune to {{cond|Paralysed}}, {{cond|Restrained}}, and other conditions that reduce movement speed.
** With {{cond|Retributive Justice}}, casts {{SAI|Spirit Guardians}} and {{SAI|Guiding Bolt}}.
 
*[[Echo of Sendai]]
** Casts {{SAI|Slow}}, {{SAI|Command}}, and {{SAI|Contagion}} on the party.
** Upon death, grants Sarevok {{Cond|Absorbed Essence: Sendai}}, increasing his AC by 6.
** With {{cond|Retributive Justice}}, casts {{SAI|Blight}} and {{SAI|Inflict Wounds}}.
 
*[[Echo of Abazigal]] (Only if Sarevok is attacked after the player has become the ''Unholy Assassin'')
** Upon death of this echo, Sarevok gains {{cond|Absorbed Essence: Abazigal}} which causes Sarevok to deal maximum damage with all his attacks.
 
*[[That Which Guards]], [[That Which Lurks]], and [[That Which Watches]] (Only if the door is open and combat gets too close to them)
** These 3 Death Knights will automatically die once Sarevok does.
 
* 12x [[Tribunal Ghost]] (Only if combat is initiated in the sacrifice chamber)
 
== Encounter details ==
Sarevok can be fought at the [[Murder Tribunal]] in the [[Lower City Sewers]]. He is joined by echoes of [[Echo of Sendai|Sendai]], [[Echo of Illasera|Illasera]], and [[Echo of Amelyssan|Amelyssan]], as well as other conditional allies.
 
If the player convinces [[Dolor]] to take up arms against the Murder Tribunal, Sarevok will cast [[Power Word Kill]] on Dolor, instantly killing him.{{cite web|url=https://i.imgur.com/Kv0PNOK.png|title=Sarevok casts Power Word Kill on Dolor}}


This fight greatly revolves around the Echoes. Each Echo will contribute to the fight in one of three ways, depending on whether it and Sarevok are alive:
Summons that assist Sarevok have ''different'' condition immunities and vulnerabilities than Sarevok himself.
* While Sarevok is alive, each living Echo uses spells to support him or hinder the party, but they do not directly attack the party.
* When an Echo is killed, it grants a permanent "Absorbed Essense" buff to Sarevok.
* When Sarevok is killed, any surviving Echoes gain {{cond|Retributive Justice}} and begin attacking the party directly.  


==Tactics==
[[Echo of Amelyssan]]
* While alive, this summon casts [[Warding Bond]] and [[Sanctuary]] on Sarevok.
* On death of this summon, Sarevok gains {{Cond|Absorbed Essence: Amelyssan}} and each of Sarevok's attacks will heal him for 2-24 hit points.


[[Echo of Amelyssan]]'s {{SAI|Warding Bond}} will often result in her dying first, but fortunately, her Absorbed Essence is relatively harmless. It is advisable to avoid killing [[Echo of Sendai]] and [[Echo of Illasera]], since their Absorbed Essence effects make Sarevok much harder to kill and much more dangerous, respectively. They can instead be disabled through means such as {{cond|Stunned}} or {{cond|Silenced}}, or simply ignored by killing Sarevok before they can cause too much trouble. Even with {{cond|Retributive Justice}}, the Echoes by themselves are far less dangerous than Sarevok at full power.
[[Echo of Illasera]]
* While alive, may cast [[Haste]] on Sarevok.
* On death of this summon, Sarevok gains {{Cond|Absorbed Essence: Illasera}} and is permanently hastened and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed.


This fight can also be "cheesed". Once the party has either presented the hand of a victim they killed or passed the {{Ability Check|Deception|20}} to convince Sarevok that they are worthy of becoming an ''Unholy Assassin'', he will stand up to walk into the sacrificial chamber next door while the Echoes teleport to the room ahead of him. Attacking him at this moment leaves him extremely vulnerable because the Echoes will be too far to come to his aid.
[[Echo of Sendai]]
* While alive, casts [[Slow]], [[Command]], and sometimes [[Contagion]] on players and their allies.
* On death of this summon, Sarevok gains {{Cond|Absorbed Essence: Sendai}} and his armour class is increased by 6.


== References ==
[[Echo of Abazigal]]
{{reflist|url}}
* Only present if Sarevok is attacked after the player has become the ''Unholy Assassin''.
* On death of this summon, Sarevok gains [[Bhaalspawn Essence: Abazigal]] which causes Sarevok to deal maximum damage with all his attacks.
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