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| {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Embrace of the Inferno}}.}}
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| {{SpellPage | | {{SpellPage |
| | name = Scorching Ray | | | name = Scorching Ray |
| | image = Scorching Ray.webp | | | image = Scorching Ray Icon.png |
| | level = 2 | | | level = 2 |
| | school = Evocation | | | school = Evocation |
| | ritual =
| | | classes = Sorcerer, Wizard, Warlock, Cleric |
| | classes = Sorcerer, Wizard | | | summary = It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each Ray deals {{DamageText|2d6|Fire}} damage. Each ray rolls a separate [[Attack Roll]]. |
| | class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain:Domain
| | | learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain |
| | class learns at level 6 = College of Lore:via [[Magical Secrets]]
| | | description = Hurl 3 rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage on a hit. |
| | class learns at level 7 = Eldritch Knight
| | | action type = action |
| | class learns at level 8 = Arcane Trickster
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| | class learns at level 10 = Bard:via [[Magical Secrets]]
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| | granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray
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| | summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage. | |
| | description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | |
| | cost = action, spell2 | |
| | attack roll = yes | | | attack roll = yes |
| | damage = 2d6 | | | damage = 2d6 |
| | damage modifier =
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| | damage type = Fire | | | damage type = Fire |
| | damage save =
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| | damage save effect =
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| | damage per = ray
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| | extra damage =
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| | extra damage modifier =
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| | extra damage save =
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| | extra damage save effect =
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| | extra damage per =
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| | concentration =
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| | range = ranged | | | range = ranged |
| | range m = | | | higher levels = At Spell Slot Level 3 or higher, this spell fires an additional ray for each spell slot level above 2nd. |
| | range ft =
| | | notes = |
| | aoe =
| | * A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. |
| | aoe m =
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| | condition =
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| | area =
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| | area range m =
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| | area turn start damage =
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| | area turn start damage save effect =
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| | area turn end damage =
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| | area turn end damage type =
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| | area condition =
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| | area condition 2 =
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| | area condition 3 =
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| | area condition 4 =
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| | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
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| | variants = | |
| | notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
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| * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
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| * The incantation for Scorching Ray is '''Ardē''', the Latin command "burn/blaze!"
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| | video =
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| }} | | }} |
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| == External Links ==
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| * {{FRWiki|Scorching ray|long}}
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| [[Category:Sources of Fire damage]]
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