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{{PageSeo
{{CharacterInfo
| description = Shadows are a type of Undead creature in Baldur's Gate 3.
|title =
| image = Shadow.PNG
|name = Shadow
}}
|image=
 
|STR=6
{{Infobox creature
|DEX=16
|name=Shadow
|CON=13
|INT=6
|WIS=10
|CHA=8
|level=5
|level=5
|race=Shadow
|type=Undead
|HP=24; 31{{Tactician}}
|AC=13
|speed=9m / 30ft
|size=Medium
|size=Medium
|type=Undead
|weight=0kg/ 0lb
|race=Shadow
|proficiency=3
|image=Shadow.PNG
|initiative=+3
|ac = 13
|class =  
|hp = 24
|subclass =  
| e hp = 16
|background=  
|t hp = 31
|location = [[Shadow-Cursed Lands]]
|movement m = 10
|family =  
|movement ft =30
|allies =Other Undead
|weight_kg=0
|enemies =The Living
|weight_lb=0
|bludgeoning = Resistant
|str=6
|poison = Immune
|dex=16
|lightning=Double|fire=Double|cold=Double|acid=Double|slashing=Resistant|piercing=Resistant|radiant=Vulnerable|thunder=Double|necrotic=Immune
|con=13
|passive={{PAS|Darkvision}}{{PAS|Ethereal}}{{PAS|Opportunity Attack}}{{PAS|Shadowblend}}{{PAS|Sunlight Weakness}}
|int=6
|exp=50}}
|wis=10
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].
|cha=8
 
|resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity, Radiant Vulnerability
== About shadows ==
|passives = Darkvision, Ethereal, Opportunity Attack, Shadowblend, Sunlight Weakness
{{Quote|Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.}}
 
== Attacks and abilities ==
 
{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp
|Lash out with cursed claws.
 
{{Action}}
 
{{Attack Roll}}: +6
 
{{DamageInfo|2d8+3|Slashing}}{{DamageInfo|2d4|Necrotic}}
}}
}}
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]].


==About shadows==
{{TooltipBox|Strength Drain
{{Q|Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.|author=in-game racial description}}
|Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.
 
{{Action}}


==Attacks and abilities==
{{DamageInfo|3d8|Necrotic}}


{{Feature box|Necrotic Claws (Shadow)}}
{{SavingThrow|STR|dc=14}} to resist being drained of 3 [[Strength]] from the creature. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die. If the creature is in bright light or daylight, it gains {{Advantage}} on its [[Saving Throw]].


{{Feature box|Strength Drain}}
{{Duration|2}}


==Shadow enemy variants==
{{Range|m=4|ft=13}}
* [[Shadow Friend]]
}}
* [[Shadow Plush]]


==Shadow vestiges==
== Notes ==
Rather than dropping loot, a Shadow leaves behind a [[Shadow Vestige]] on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.
{{notebegin}}
*When lightly or heavily obscure, it will blend shadows around it to become [[Invisible (Condition)|Invisible]].
*Being incorporeal, it can't be [[Shove]]d, [[Thrown]] or used as an [[Improvised Melee Weapon]]. It is also immune to being knocked [[Prone (Condition Type)|Prone]].
*Rather than dropping loot, it leaves behind a [[Shadow Vestige]] on death that contains a trace of the life it led before it became transformed by the shadow curse.
{{noteend}}


==External links ==
== External links ==
*{{FRWiki|Shadow|long}}
* {{FRWiki|Shadow|long}}


[[Category: Undead]]
[[Category: Undead]]
[[Category: Non-playable races]]
[[Category: Non-playable race]]
{{NavCreatures}}
{{NavCreatures}}
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