Latest revision |
Your text |
Line 1: |
Line 1: |
| {{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
| | [[File:Sneak Attack Melee Tooltip.png|upright=1.3|frameless|right]] |
| {{ActionPage
| | '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allow them to exploit enemies' distraction and deal extra damage to their vulnerable spots. |
| | type = classaction
| |
| | summary = '''Sneak Attack (Melee)''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.
| |
|
| |
|
| The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
| | '''You must wield a [[Finesse]] Weapon in your Main Hand to perform this attack''' |
| | description = Deal extra damage to a foe you have {{Advantage}} against.
| | |
| | extra description = Also works if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| | == Description == |
| | image = Sneak Attack Melee.webp
| | Deal an extra 1d6 damage to a foe you have [[Advantage]] against. |
| | cost = action
| | |
| | concentration =
| | ''You can also use this attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]]. |
| | damage = weapon
| | {{clear}} |
| | damage type = Weapon
| | == Properties == |
| | extra damage = 1d6
| | <code>[[File:Action Icon.png|frameless]] Action</code> |
| | extra damage type = Weapon
| | |
| | recharge = Per turn
| | * Damage: <code>Weapon Damage + [[File:D6 t.png|frameless|upright=0.12]] 1d6 [[Damage Types|<span style="color:darkgray">Damage</span>]]</code> |
| | duration =
| | * [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>2m / 5ft</code> |
| | range = weapon
| | * [[File:Weapons Icon.png|frameless|upright=0.1]] Melee Attack |
| | aoe =
| | * [[File:Recharge Icon.png|frameless|upright=0.1]] Recharge: <code>Once per turn</code> |
| | aoe m =
| |
| | aoe ft =
| |
| | save =
| |
| | additional =
| |
| | higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
| |
| * {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3 | |
| * {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5
| |
| * {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
| |
| * {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
| |
| * {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11 | |
| | variant of = Sneak Attack | |
| | class learns at level 1 = Rogue
| |
| | notes = * Sneak Attack refreshes after the Rogue's turn ends. | |
| * As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
| |
| * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]] | |
| * When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit | |
| }}
| |