The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Sneak Attack (Melee) Icon.png|frameless|right]] | |||
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]] | |||
'''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons. | |||
The weapon | The weapon has to have the [[Finesse]] property (but can still utilize Strength if it is higher than Dexterity). | ||
''See also: [[Sneak Attack (Ranged)]]'' | |||
== Description == | |||
| | Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}. | ||
| | == Properties == | ||
| | {{InfoBlob|{{Action}}}} | ||
| | |||
| | * Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d6|Physical}}}} | ||
** Note: '''Sneak Attack''' [[Damage Types|Damage Type]] is inherited from attacking weapon | |||
| range | * {{Range|melee}} (range inherited from attacking weapon) | ||
| | * {{Recharge|Once Per Turn}} | ||
== At Higher Levels == | |||
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example: | |||
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | |||
* {{DamageText|2d6| | *{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | ||
* {{DamageText|3d6| | |||
=== Notes === | |||
* Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn. | |||