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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Spirit Guardians: Radiant | | name = Spirit Guardians: Radiant | ||
| image = Spirit Guardians.webp | | image = Spirit Guardians.webp | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Call forth spirits to protect the area around you. | | description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
| | On a successful [[Saving Throw|Save]], targets still take half damage. | ||
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | |||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = Radiant | | damage type = Radiant | ||
| damage save = Wisdom | |||
| damage save effect = half | |||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| area = | | area = | ||
| area category = | | area category = |