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{{SpellPage | {{SpellPage | ||
| name = Spirit Guardians: Radiant | | name = Spirit Guardians: Radiant | ||
| image = Spirit Guardians | | image = Spirit Guardians Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the spell | | classes = Cleric, War Domain | ||
| description = | | class learns at level 5 = Cleric, War Domain | ||
| class learns at level 2 = | |||
| | | races = | ||
| | | race learns at level 1 = | ||
| attack roll = | | race learns at level 2 = | ||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | |||
| description = all forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
On a successful [[Saving Throw|Save]], targets still take half damage. | |||
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell. | |||
| action type = action | |||
| attack roll = | |||
| damage = 3d8 | | damage = 3d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Radiant | | damage type = Radiant | ||
| damage per = | | damage save = Wisdom | ||
| extra damage = | | damage save effect = half | ||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 3 | | aoe m = 3 | ||
| aoe ft = 10 | | aoe ft = 10 | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | |||
| area = | | area category = | ||
| area category = | | area shape = | ||
| area shape = | | area range m = | ||
| area range m = | | area range ft = | ||
| area range ft = | | area duration = | ||
| area duration = | | area turn start damage = | ||
| area turn start damage = | | area turn start damage type = | ||
| area turn start damage type = | | area turn start damage save = | ||
| area turn start damage save = | | area turn start damage save effect = | ||
| area turn start damage save effect = | | area turn end damage = | ||
| area turn end damage = | | area turn end damage type = | ||
| area turn end damage type = | | area turn end damage save = | ||
| area turn end damage save = | | area turn end damage save effect = | ||
| area turn end damage save effect = | | area condition = | ||
| area condition = | | area condition 2 = | ||
| area condition 2 = | | area condition 3 = | ||
| area condition 3 = | | area condition 4 = | ||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | ||
| notes = | |||
| notes = | | video = | ||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Spirit guardians|long}} | * {{FRWiki|Spirit guardians|long}} |