Editing Spirit Guardians (Radiant)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{SpellPage | {{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage | ||
| name = Spirit Guardians: Radiant | | name = Spirit Guardians: Radiant | ||
| image = Spirit Guardians | | image = Spirit Guardians Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the spell | | classes = Cleric, War Domain | ||
| description = Call forth spirits to protect the area around you. | | class learns at level 5 = Cleric, War Domain | ||
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | |||
| | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| | | races = | ||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | |||
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
On a successful [[Saving Throw|Save]], targets still take half damage. | |||
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell. | |||
| action type = action | |||
| attack roll = | | attack roll = | ||
| damage = 3d8 | | damage = 3d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Radiant | | damage type = Radiant | ||
| damage save = Wisdom | |||
| damage save effect = half | |||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
Line 24: | Line 33: | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
Line 35: | Line 41: | ||
| condition = Spirit Guardians Aura | | condition = Spirit Guardians Aura | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = WIS | ||
| area = | | area = | ||
| area category = | | area category = | ||
Line 56: | Line 61: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | ||
| notes = | | notes = | ||
| video = | | video = |